plus you feel elm's value as a tool as you use it, not from the line count
at the end. how do those frameworks help you track down bugs when making a
big change? how do they help you model your problem in a way that weird
runtime bugs don't sneak in unexpectedly?

On Thu, Jun 9, 2016, 10:11 Peter Damoc <[email protected]> wrote:

> Lines of code are important but are not always the best metric.
>
> Elm code explodes quickly when it comes to Lines of Code because of
> records and type annotations and let notations.
>
> A lot of that code could be written in a way that would minimize the lines
> of code but it hurts readability.
>
>
>
> On Thu, Jun 9, 2016 at 4:27 PM, António Ramos <[email protected]>
> wrote:
>
>> I like the idea of elm but the todo mvc example has too many lines of
>> compared to some js frameworks like vuejs canjs and others.
>> My goal finding other js alternatives is to also code less.
>>
>> Elm has many good ideas but why should i code more if i can do the same
>> with less?
>>
>> 2016-05-13 17:50 GMT+01:00 Rex van der Spuy <[email protected]>:
>>
>>>
>>>> So what's the use case of ELM? I feel like I am in the middle of
>>>> building my deck with hammer and nails and people keep making new tools and
>>>> throwing them at me - screws, screwdrivers, staples, staplers, power
>>>> drills. I am confused about knowing when to use what. I have so many such
>>>> 'design questions'  for example - why should i bother with Redis when I can
>>>> write and read json files right from my webpage into local storage. Maybe
>>>> there is a place where  these 'design' decisions are spelled out so we do
>>>> not have to reinvent the wheel every time. I would be grateful.
>>>>
>>>>
>>> Hi Stefan,
>>>
>>> Imagine that you're living in a world without hammers or nails.
>>> But, you need to nail two planks together.
>>> How do you do it?
>>>
>>> That's the kind of world the web-development is in now.
>>> Nobody has yet invented the hammer or nail of software.
>>> And so we find ourselves in the midst of a wild, multi-decades long
>>> Cambrian explosion of evolutionary experimentation with tooling.
>>> Will the fundamental hammer and nail of software eventually emerge?
>>>
>>> Elm is in part a back-to-basic attempt to help find an answer.
>>> What's the simplest, easiest most reliable and most fun way to build
>>> software?
>>>
>>>
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>>
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>
>
>
> --
> There is NO FATE, we are the creators.
> blog: http://damoc.ro/
>
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