Hi, I am developing a game in Elm 0.17. I am doing a memotest.

I want to create my own Cmd. 

Here is what I want to do, I have in my:

type Msg = FlipCard Int Card.Msg

So every time I click on a card, this one calls that msg and flips the card.
In my model, i have the List Card and GameState where

type GameState = InProgress | Finished

So, once all the cards are "found", I want the gameState to change to 
Finished. So I added a new Msg: ChangeGameState GameState

So in my update function I do the following:
update msg ({cards, gameState} as model) =
case msg of
        FlipCard id message -> ({ model | cards = checkCards (updateCards 
id message cards) }, HERE I WANT TO CALL ChangeGameState state ONCE IT 
FINISHEd)
        ChangeGameState state -> ({ model | gameState = checkGameState 
cards }, Cmd.none)

So, I want in the cmd of FlipCard to call the ChangeGameState state to 
check if the game is finished or not. If I do the checking of the gameState 
in the same line as FlipCard, my game is won once I click again on a card 
found. So I have to do it this way to make it work. But I dont know how to 
create my "own" CMD

Thanks

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