Hi, I am developing a game in Elm 0.17. I am doing a memotest.
I want to create my own Cmd.
Here is what I want to do, I have in my:
type Msg = FlipCard Int Card.Msg
So every time I click on a card, this one calls that msg and flips the card.
In my model, i have the List Card and GameState where
type GameState = InProgress | Finished
So, once all the cards are "found", I want the gameState to change to
Finished. So I added a new Msg: ChangeGameState GameState
So in my update function I do the following:
update msg ({cards, gameState} as model) =
case msg of
FlipCard id message -> ({ model | cards = checkCards (updateCards
id message cards) }, HERE I WANT TO CALL ChangeGameState state ONCE IT
FINISHEd)
ChangeGameState state -> ({ model | gameState = checkGameState
cards }, Cmd.none)
So, I want in the cmd of FlipCard to call the ChangeGameState state to
check if the game is finished or not. If I do the checking of the gameState
in the same line as FlipCard, my game is won once I click again on a card
found. So I have to do it this way to make it work. But I dont know how to
create my "own" CMD
Thanks
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