You might also want to check out Cmd.Extra (shmookey/cmd-extra), which has a function just for this:
message : msg -> Cmd msg Docs are available at http://package.elm-lang.org/packages/shmookey/cmd-extra/1.0.0/ Cheers, Luke On Thursday, June 23, 2016 at 4:18:37 PM UTC+10, Juan Martin Buireo wrote: > > Hi, I am developing a game in Elm 0.17. I am doing a memotest. > > I want to create my own Cmd. > > Here is what I want to do, I have in my: > > type Msg = FlipCard Int Card.Msg > > So every time I click on a card, this one calls that msg and flips the > card. > In my model, i have the List Card and GameState where > > type GameState = InProgress | Finished > > So, once all the cards are "found", I want the gameState to change to > Finished. So I added a new Msg: ChangeGameState GameState > > So in my update function I do the following: > update msg ({cards, gameState} as model) = > case msg of > FlipCard id message -> ({ model | cards = checkCards (updateCards > id message cards) }, HERE I WANT TO CALL ChangeGameState state ONCE IT > FINISHEd) > ChangeGameState state -> ({ model | gameState = checkGameState > cards }, Cmd.none) > > So, I want in the cmd of FlipCard to call the ChangeGameState state to > check if the game is finished or not. If I do the checking of the gameState > in the same line as FlipCard, my game is won once I click again on a card > found. So I have to do it this way to make it work. But I dont know how to > create my "own" CMD > > Thanks > -- You received this message because you are subscribed to the Google Groups "Elm Discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
