I'm not sure I like it either. Seems like a lot of UI commands would just
be auto-converted to events by `command`.
However, in your example, I'm not sure what your filter code is about (my
ignorance). If I am understanding it right, it's filling in for the case
when you need to respond to an event and issue another command. This also
seems like a separate concern from what I mentioned.
On Thursday, August 11, 2016 at 1:53:15 PM UTC-5, OvermindDL1 wrote:
>
> Yeah I was playing with the idea for more message types though still not
> convinced yet. Let's go hog-wild for a second to see how it would look
> with a fairly major overhaul and multiple message types though:
> ```elm
>
> {-| Msg is used for global message dispatching, handled only by the `filters`
> callback -}type Msg
> = ConnectTo Int
> | RoomConnected Int
> | ReceivedMessage String
> | MsgOnInput String
> | SendMsgDo
> type CmdMsg
> = FocusInputBox
> | ScrollInputBox
> | ConnectToRoom Int
> | SendMsgToRoom String
> type UpdMsg
> = JoinedRoom
> | MsgTyped String
> | MsgSent
> type alias Model =
> { uid : Int
> , msg : String
> , msgs : List String
> }
> init : ( Model, Cmd Msg )init = ( Model 0 "" [], connectToServer )
> filters : Msg -> Model -> States Model Msgfilters msg model =
> case msg of
> ConnectTo rid -> States.enableAll |> States.sendCommand (ConnectToRoom
> rid)
> RoomConnected uid ->
> States.enableAll
> |> States.sendCommand FocusInputBox
> |> States.sendCommand ScrollInputBox
> |> States.sendUpdate JoinedRoom
> ReceivedMessage msg -> States.enableAll
> MsgOnInput msg -> States.enableAll |> States.sendUpdate (MsgTyped msg)
> SendMsgDo -> States.enableAll |> States.sendCommand (SendMsgToRoom
> model.msg)
> update : UpdMsg -> Model -> Modelupdate msg model =
> case msg of
> JoinedRoom -> { model | msg="", msgs=[] }
> MsgTyped msg -> { model | msg=msg }
> MsgSent ->{ model | msg="" }
> command : Msg -> Model -> Cmd Msgcommand msg model =
> case msg of
> FocusInputBox -> focusMessageInput
> ScrollInputBox -> scrollScrollable Helpers Scrollable_Bottom
> ".messenger-mesglist"
> ConnectToRoom rid -> connectToRoom rid
> SendMsgToRoom msg -> sendMsgToConnectedRoom msg
>
> ```
>
> Eh I am not sure I like it, at all actually. It basically converts the
> usual helper functions into in-line in the case branches. It separates the
> commands and update messages out, however all the original logic is now in
> filter, which is basically just redistributing things (maybe it should be
> called `router` at this point) and is growing larger then its purpose was
> meant. Not sure of a good API yet...
>
>
> On Thursday, August 11, 2016 at 12:32:44 PM UTC-6, Kasey Speakman wrote:
>>
>> I do like the signatures you mentioned:
>>
>> `update : Msg -> Model -> Model`
>> `command: Msg -> Model -> Cmd Msg`
>>
>> However at that point, it no longer makes sense to use the same messages
>> for effects and model updates. For example:
>>
>> `update: Evt -> Model -> Model`
>> `command: Act -> Model -> Cmd Evt`
>>
>> Here, using Act for commands since Cmd is already taken. Evt for events
>> (facts which have occurred).
>>
>> The question then becomes how `view` would be affected. Html Msg doesn't
>> work there. If you did Html Act, then there is some boilerplate for actions
>> that don't have effects:
>>
>> ```
>> -- FUTURE READER: THIS IS AN EXAMPLE, NOT ACTUAL SYNTAX
>> command : Act -> Model -> Cmd Evt
>> command act model =
>> case act of
>> ChangeName name ->
>> Cmd.fromEvt <| NameChanged name
>>
>> SubmitCustomerChanges customer ->
>> Cmd.batch
>> [ Cmd.fromEvt <| CustomerChangesSubmitted
>> , callServerWithCustomer customer -- or model.Customer?
>> ]
>> ```
>>
>> An alternative is to allow Html to produce either Act or Evt. But that
>> feels wrong. It would be too easy to try to use only one or the other for
>> all the work.
>>
>> On Thursday, August 11, 2016 at 1:03:47 PM UTC-5, Kasey Speakman wrote:
>>>
>>> It was just something that bugged me when I first saw it in the
>>> examples, and I just came to the realization of why. And I am wondering out
>>> loud what it look like if they were separate things.
>>>
>>> In your example case, you could make a 3rd command that did the issued a
>>> new message InfoConnectIdAssigned to separate the model bit out. The
>>> tradeoff is isolation of model changes vs increased boilerplate (issuing a
>>> no-effect command). I think a shortcut method could be in order like
>>> Cmd.none, but something like Cmd.fromMsg.
>>>
>>> On Thursday, August 11, 2016 at 12:53:16 PM UTC-5, OvermindDL1 wrote:
>>>>
>>>> I guess what you are proposing is separating a Message into a
>>>> 'commands' and 'update' callbacks? That could work well too... I could
>>>> add that as an option to my ProgramEx testing library (where I test with
>>>> extra callbacks) if you want to play around with it? Do you propose that
>>>> `update` would be `Msg -> Model -> Model` and `command` would be `Msg ->
>>>> Model -> Cmd Msg, running in sequence of command before update? I can see
>>>> a lot of them having a lot of duplicate code though, but I guess that
>>>> could
>>>> be removed from my currently testing `filters` callback to clean up the
>>>> message into more pure stateful messages. Though if I did that I really
>>>> think I would want to make two different message types, one for filters
>>>> and
>>>> one for consuming, however that may make larger API changes than would be
>>>> easy... What precisely would you want it to look like?
>>>>
>>>>
>>>> On Thursday, August 11, 2016 at 11:48:21 AM UTC-6, OvermindDL1 wrote:
>>>>>
>>>>> Just as an aside, but I quite often return a mutated model *and*
>>>>> commands, such as this for the shortest example I am finding:
>>>>> ```elm
>>>>>
>>>>> InfoConnect uid ->
>>>>> ( { model | uid = uid }
>>>>> , Cmd.batch
>>>>> [ connect_roomlist 0
>>>>> , connect_roomlist uid
>>>>> ]
>>>>> )
>>>>>
>>>>> ```
>>>>> So when we connected to the server, got an InfoConnect message back
>>>>> with the unique ID of the user, they then are allowed to connect to both
>>>>> the public and their personal room lists, so I submit those connection
>>>>> requests.
>>>>>
>>>>>
>>>>> On Thursday, August 11, 2016 at 11:37:48 AM UTC-6, Kasey Speakman
>>>>> wrote:
>>>>>>
>>>>>> Hi all,
>>>>>>
>>>>>> I'm getting to know Elm. I recently read this article
>>>>>> <http://marcosh.github.io/post/2016/07/09/elm-event-sourcing.html>
>>>>>> about event sourcing in Elm. Essentially, the time-traveling debugger is
>>>>>> event sourcing. But it's a pattern that could be used in an app for
>>>>>> other
>>>>>> great things. (Lots of literature on that in the internet. One
>>>>>> particular
>>>>>> interest of mine is producing a complete failing use case from live
>>>>>> running
>>>>>> app -- it's just all the events. Obviously wouldn't work for real-time
>>>>>> apps... too many events... but for most of mine it would.)
>>>>>>
>>>>>> However, one thing that is a hindrance (to the TTD as well) and that
>>>>>> has always bothered me about the Elm examples is this signature.
>>>>>>
>>>>>> update : Msg -> Model -> (Model, Cmd Msg)
>>>>>>
>>>>>>
>>>>>> Because an update returns both a Model and Cmd, for instance, the
>>>>>> time-traveling debugger "...needs to tell the runtime not to perform any
>>>>>> side-effects during replay to avoid these issues"[1]. An event-sourcing
>>>>>> implementation would have to figure a way to do the same without runtime
>>>>>> hooks.
>>>>>>
>>>>>> This part of the architecture mixes concerns by returning a model and
>>>>>> effects. And usually (not always) you see each message returning one or
>>>>>> the
>>>>>> other, not both. From the docs:
>>>>>>
>>>>>> update : Msg -> Model -> (Model, Cmd Msg)
>>>>>> update msg model =
>>>>>> case msg of
>>>>>> Roll ->
>>>>>> (model, Random.generate NewFace (Random.int 1 6))
>>>>>>
>>>>>> NewFace newFace ->
>>>>>> (Model newFace, Cmd.none)
>>>>>>
>>>>>>
>>>>>> Here, Roll does an effect, but nothing with the model. NewFace
>>>>>> returns a new model but no effects. You do have cases where you want to
>>>>>> update a UI element when an outside effect happens, like activating a
>>>>>> spinner when sending off an HTTP request. Those could still be modeled
>>>>>> as
>>>>>> two "Cmd"s. One that immediately returns a separate message affecting
>>>>>> the
>>>>>> model's spinner. And another to do the HTTP request.
>>>>>>
>>>>>> So it seems to me that there are really two concepts at work here.
>>>>>> There are "events" which have happened and can be used completely
>>>>>> deterministically, and there are commands which interface with the
>>>>>> outside
>>>>>> and may produce events.
>>>>>>
>>>>>> I think it's something worth pointing out and considering for the
>>>>>> future. What do y'all think?
>>>>>>
>>>>>> Kasey
>>>>>>
>>>>>> [1] source <http://debug.elm-lang.org/>, section "How Elm makes this
>>>>>> possible", subsection "Purity", last paragraph
>>>>>>
>>>>>
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