Can you supply a complete example of what you want it to look like 
(excepting view, we don't care about view right now).?


On Thursday, August 11, 2016 at 1:25:38 PM UTC-6, OvermindDL1 wrote:
>
> In this case it is just filling in for 'something' that can dispatch some 
> messages to `update` and dispatch commands to `command`.  I'm not sure how 
> to dispatch those without some dispatcher that is already acting like the 
> existing update...
>
>
> On Thursday, August 11, 2016 at 1:21:42 PM UTC-6, Kasey Speakman wrote:
>>
>> I'm not sure I like it either. Seems like a lot of UI commands would just 
>> be auto-converted to events by `command`.
>>
>> However, in your example, I'm not sure what your filter code is about (my 
>> ignorance). If I am understanding it right, it's filling in for the case 
>> when you need to respond to an event and issue another command. This also 
>> seems like a separate concern from what I mentioned.
>>
>> On Thursday, August 11, 2016 at 1:53:15 PM UTC-5, OvermindDL1 wrote:
>>>
>>> Yeah I was playing with the idea for more message types though still not 
>>> convinced yet.  Let's go hog-wild for a second to see how it would look 
>>> with a fairly major overhaul and multiple message types though:
>>> ```elm
>>>
>>> {-| Msg is used for global message dispatching, handled only by the 
>>> `filters` callback -}type Msg
>>>   = ConnectTo Int
>>>   | RoomConnected Int
>>>   | ReceivedMessage String
>>>   | MsgOnInput String
>>>   | SendMsgDo
>>> type CmdMsg
>>>   = FocusInputBox
>>>   | ScrollInputBox
>>>   | ConnectToRoom Int
>>>   | SendMsgToRoom String
>>> type UpdMsg
>>>   = JoinedRoom
>>>   | MsgTyped String
>>>   | MsgSent
>>> type alias Model =
>>>   { uid : Int
>>>   , msg : String
>>>   , msgs : List String
>>>   }
>>> init : ( Model, Cmd Msg )init = ( Model 0 "" [], connectToServer )
>>> filters : Msg -> Model -> States Model Msgfilters msg model =
>>>   case msg of
>>>     ConnectTo rid -> States.enableAll |> States.sendCommand (ConnectToRoom 
>>> rid)
>>>     RoomConnected uid ->
>>>       States.enableAll
>>>       |> States.sendCommand FocusInputBox
>>>       |> States.sendCommand ScrollInputBox
>>>       |> States.sendUpdate JoinedRoom
>>>     ReceivedMessage msg -> States.enableAll
>>>     MsgOnInput msg -> States.enableAll |> States.sendUpdate (MsgTyped msg)
>>>     SendMsgDo -> States.enableAll |> States.sendCommand (SendMsgToRoom 
>>> model.msg)
>>> update : UpdMsg -> Model -> Modelupdate msg model =
>>>   case msg of
>>>     JoinedRoom -> { model | msg="", msgs=[] }
>>>     MsgTyped msg -> { model | msg=msg }
>>>     MsgSent ->{ model | msg="" }
>>> command : Msg -> Model -> Cmd Msgcommand msg model =
>>>   case msg of
>>>     FocusInputBox -> focusMessageInput
>>>     ScrollInputBox -> scrollScrollable Helpers Scrollable_Bottom 
>>> ".messenger-mesglist"
>>>     ConnectToRoom rid -> connectToRoom rid
>>>     SendMsgToRoom msg -> sendMsgToConnectedRoom msg
>>>
>>> ```
>>>
>>> Eh I am not sure I like it, at all actually.  It basically converts the 
>>> usual helper functions into in-line in the case branches.  It separates the 
>>> commands and update messages out, however all the original logic is now in 
>>> filter, which is basically just redistributing things (maybe it should be 
>>> called `router` at this point) and is growing larger then its purpose was 
>>> meant.  Not sure of a good API yet...
>>>
>>>
>>> On Thursday, August 11, 2016 at 12:32:44 PM UTC-6, Kasey Speakman wrote:
>>>>
>>>> I do like the signatures you mentioned:
>>>>
>>>> `update : Msg -> Model -> Model`
>>>> `command: Msg -> Model -> Cmd Msg`
>>>>
>>>> However at that point, it no longer makes sense to use the same 
>>>> messages for effects and model updates. For example:
>>>>
>>>> `update: Evt -> Model -> Model`
>>>> `command: Act -> Model -> Cmd Evt`
>>>>
>>>> Here, using Act for commands since Cmd is already taken. Evt for events 
>>>> (facts which have occurred).
>>>>
>>>> The question then becomes how `view` would be affected. Html Msg 
>>>> doesn't work there. If you did Html Act, then there is some boilerplate 
>>>> for 
>>>> actions that don't have effects:
>>>>
>>>> ```
>>>> -- FUTURE READER: THIS IS AN EXAMPLE, NOT ACTUAL SYNTAX
>>>> command : Act -> Model -> Cmd Evt
>>>> command act model =
>>>>   case act of
>>>>     ChangeName name -> 
>>>>       Cmd.fromEvt <| NameChanged name
>>>>
>>>>     SubmitCustomerChanges customer ->
>>>>       Cmd.batch
>>>>         [ Cmd.fromEvt <| CustomerChangesSubmitted
>>>>         , callServerWithCustomer customer     -- or model.Customer?
>>>>         ]
>>>> ```
>>>>
>>>> An alternative is to allow Html to produce either Act or Evt. But that 
>>>> feels wrong. It would be too easy to try to use only one or the other for 
>>>> all the work.
>>>>
>>>> On Thursday, August 11, 2016 at 1:03:47 PM UTC-5, Kasey Speakman wrote:
>>>>>
>>>>> It was just something that bugged me when I first saw it in the 
>>>>> examples, and I just came to the realization of why. And I am wondering 
>>>>> out 
>>>>> loud what it look like if they were separate things.
>>>>>
>>>>> In your example case, you could make a 3rd command that did the issued 
>>>>> a new message InfoConnectIdAssigned to separate the model bit out. The 
>>>>> tradeoff is isolation of model changes vs increased boilerplate (issuing 
>>>>> a 
>>>>> no-effect command). I think a shortcut method could be in order like 
>>>>> Cmd.none, but something like Cmd.fromMsg.
>>>>>
>>>>> On Thursday, August 11, 2016 at 12:53:16 PM UTC-5, OvermindDL1 wrote:
>>>>>>
>>>>>> I guess what you are proposing is separating a Message into a 
>>>>>> 'commands' and 'update' callbacks?  That could work well too...  I could 
>>>>>> add that as an option to my ProgramEx testing library (where I test with 
>>>>>> extra callbacks) if you want to play around with it?  Do you propose 
>>>>>> that 
>>>>>> `update` would be `Msg -> Model -> Model` and `command` would be `Msg -> 
>>>>>> Model -> Cmd Msg, running in sequence of command before update?  I can 
>>>>>> see 
>>>>>> a lot of them having a lot of duplicate code though, but I guess that 
>>>>>> could 
>>>>>> be removed from my currently testing `filters` callback to clean up the 
>>>>>> message into more pure stateful messages.  Though if I did that I really 
>>>>>> think I would want to make two different message types, one for filters 
>>>>>> and 
>>>>>> one for consuming, however that may make larger API changes than would 
>>>>>> be 
>>>>>> easy...  What precisely would you want it to look like?
>>>>>>
>>>>>>
>>>>>> On Thursday, August 11, 2016 at 11:48:21 AM UTC-6, OvermindDL1 wrote:
>>>>>>>
>>>>>>> Just as an aside, but I quite often return a mutated model *and* 
>>>>>>> commands, such as this for the shortest example I am finding:
>>>>>>> ```elm
>>>>>>>
>>>>>>>             InfoConnect uid ->
>>>>>>>                 ( { model | uid = uid }
>>>>>>>                 , Cmd.batch
>>>>>>>                     [ connect_roomlist 0
>>>>>>>                     , connect_roomlist uid
>>>>>>>                     ]
>>>>>>>                 )
>>>>>>>
>>>>>>> ```
>>>>>>> So when we connected to the server, got an InfoConnect message back 
>>>>>>> with the unique ID of the user, they then are allowed to connect to 
>>>>>>> both 
>>>>>>> the public and their personal room lists, so I submit those connection 
>>>>>>> requests.
>>>>>>>
>>>>>>>
>>>>>>> On Thursday, August 11, 2016 at 11:37:48 AM UTC-6, Kasey Speakman 
>>>>>>> wrote:
>>>>>>>>
>>>>>>>> Hi all,
>>>>>>>>
>>>>>>>> I'm getting to know Elm. I recently read this article 
>>>>>>>> <http://marcosh.github.io/post/2016/07/09/elm-event-sourcing.html> 
>>>>>>>> about event sourcing in Elm. Essentially, the time-traveling debugger 
>>>>>>>> is 
>>>>>>>> event sourcing. But it's a pattern that could be used in an app for 
>>>>>>>> other 
>>>>>>>> great things. (Lots of literature on that in the internet. One 
>>>>>>>> particular 
>>>>>>>> interest of mine is producing a complete failing use case from live 
>>>>>>>> running 
>>>>>>>> app -- it's just all the events. Obviously wouldn't work for real-time 
>>>>>>>> apps... too many events... but for most of mine it would.)
>>>>>>>>
>>>>>>>> However, one thing that is a hindrance (to the TTD as well) and 
>>>>>>>> that has always bothered me about the Elm examples is this signature.
>>>>>>>>
>>>>>>>> update : Msg -> Model -> (Model, Cmd Msg)
>>>>>>>>
>>>>>>>>
>>>>>>>> Because an update returns both a Model and Cmd, for instance, the 
>>>>>>>> time-traveling debugger "...needs to tell the runtime not to perform 
>>>>>>>> any 
>>>>>>>> side-effects during replay to avoid these issues"[1]. An 
>>>>>>>> event-sourcing 
>>>>>>>> implementation would have to figure a way to do the same without 
>>>>>>>> runtime 
>>>>>>>> hooks.
>>>>>>>>
>>>>>>>> This part of the architecture mixes concerns by returning a model 
>>>>>>>> and effects. And usually (not always) you see each message returning 
>>>>>>>> one or 
>>>>>>>> the other, not both. From the docs:
>>>>>>>>
>>>>>>>> update : Msg -> Model -> (Model, Cmd Msg)
>>>>>>>> update msg model =
>>>>>>>>   case msg of
>>>>>>>>     Roll ->
>>>>>>>>       (model, Random.generate NewFace (Random.int 1 6))
>>>>>>>>
>>>>>>>>     NewFace newFace ->
>>>>>>>>       (Model newFace, Cmd.none)
>>>>>>>>
>>>>>>>>
>>>>>>>> Here, Roll does an effect, but nothing with the model. NewFace 
>>>>>>>> returns a new model but no effects. You do have cases where you want 
>>>>>>>> to 
>>>>>>>> update a UI element when an outside effect happens, like activating a 
>>>>>>>> spinner when sending off an HTTP request. Those could still be modeled 
>>>>>>>> as 
>>>>>>>> two "Cmd"s. One that immediately returns a separate message affecting 
>>>>>>>> the 
>>>>>>>> model's spinner. And another to do the HTTP request.
>>>>>>>>
>>>>>>>> So it seems to me that there are really two concepts at work here. 
>>>>>>>> There are "events" which have happened and can be used completely 
>>>>>>>> deterministically, and there are commands which interface with the 
>>>>>>>> outside 
>>>>>>>> and may produce events.
>>>>>>>>
>>>>>>>> I think it's something worth pointing out and considering for the 
>>>>>>>> future. What do y'all think?
>>>>>>>>
>>>>>>>> Kasey
>>>>>>>>
>>>>>>>> [1] source <http://debug.elm-lang.org/>, section "How Elm makes 
>>>>>>>> this possible", subsection "Purity", last paragraph
>>>>>>>>
>>>>>>>

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