EBo <e...@sandien.com> writes:

>Other than that,
>there are a number of unix specific stuff that will probably require a LOT
>work to replace the underlying functionality.

Can you be more specific? What kinds of things are we talking about? I'm
not so much looking for a full explanation, but for pointers to which
parts of the code to look at.

>As far as I know the real-time kinematics in RepRap are fairly simple.
>The implication there is that it will work fine for slow actuators but I am
>not sure I would trust it for a stage moving at 1000+ IPM.

The kinds of machines I can afford aren't likely to be fast or 
complicated.


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