Jan de Kruyf wrote:
> Jon,
> I see exactly this in yr pictures: (from the faq on their website)
>
>
>         9. How does angular acceleration affect pulses and error?
>
> Angular acceleration does not cause missing pulses. But it does cause 
> some lag in position, proportional to acceleration and T^2. (with T= 
> 100, 50, 25, 13 µs at resolution settings D2, D1 = 11, 10, 01, 00, 
> respectively).  The internal position follower will have no problem 
> with acceleration as long as the resulting position error stays within 
> 256 increments (4 increments per quadrature period) for resolution 
> 2048 PPR, with the limit being proportional in other resolutions. The 
> position follower will catch up at the end of acceleration.  
> Decreasing the basic resolution will reduce acceleration error, if 
> that is of concern for fast loops or removing the SF jumper as 
> described in section 3 above.
> -------------------------------
Yes, I read this and it didn't sound too bad.  But, I think the lag is a 
LOT more than 100us, up to several
milliseconds, or maybe 30 times worse than what they state.
>
> so I would give that rubbish a miss. It is good for a position 
> readout, but definitely not for a high speed feedback loop.
>
I may experiment some more at different resolutions, and see about that 
jumper setting.

Thanks,

Jon

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