Andy Pugh wrote: > On 9 Aug 2012, at 17:36, Jon Elson <el...@pico-systems.com> wrote: > > >> We would >> not want to >> make any changes that significantly slow the block execution rate. >> > > I think that in general the physical layer is orders of magnitude slower than > the software. > You mean the physical axes? Yes, certainly, but for contouring programs, there are typically thousands of very short vectors, and getting through them in a reasonable time is useful on routers and such machines. it may well be the 1-block lookahead is the real bottleneck, I don't know.
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