The tools shows up, if drawing only lines. That is what I did before and a
snapshoot is located on the linuxcnc forum on the thread that I posted
before.

    Citando Kirk Wallace <[email protected]>:
> On 06/28/2015 02:01 PM, Tom Easterday wrote:  > Does anyone know if  
> this issue was resolved?
>> http://emc-developers.narkive.com/OwGHijSh/error-in-backplot-with-backtool-set-up-in-lathes
>>     
>> <http://emc-developers.narkive.com/OwGHijSh/error-in-backplot-with-backtool-set-up-in-lathes>
>>
>>    I am having this problem now that I finally have gotten all the
>>    planets (nearly) aligned to display my slant bed lathe correctly.
>>    Everything is working EXCEPT the tool is not displayed in Axis, I
>>    only have a “+” displayed.  Not a show stopper, but would be nice to
>>    have working correctly.  I have seen several discussions like this
>>    but haven’t found that it was ever resolved… Thanks, -Tom
>   My guess is that the "+" is the graphic for the tool control point. This
>   "+" is drawn in glcanon.py starting on line 1512 below. I would be
>   tempted to change the gl_triangle_fan drawing, starting at line 1548, to
>   gl_lines. The control point lines show up, so if the tool is drawn with
>   lines, it should show up too. If the tool does show up, then we will
>   know that it is a surface drawing issue.
>
>   I don't know if the .axisrc file can fix this sort of thing, it might be
>   able to. I would prefer this configuration become part of the main program.
>
> http://www.informit.com/articles/article.aspx?p=328646&seqNum=6
> https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml
> https://www.opengl.org/wiki/Getting_Started (See How-To Guides,
>   Pre-OpenGL 3.0)
>
>
> http://git.linuxcnc.org/gitweb?p=linuxcnc.git;a=blob;f=lib/python/rs274/glcanon.py;h=6d907d622d5f547df722f80a72da54ab7b95500a;hb=HEAD#l1222>
>  1499     lathe_shapes =  
> [
>>    1500         None,                           # 0
>>    1501         (1,-1), (1,1), (-1,1), (-1,-1), # 1..4
>>    1502         (0,-1), (1,0), (0,1), (-1,0),   # 5..8
>>    1503         (0,0)                           # 9
>>    1504     ]
>>    1505     def lathetool(self, current_tool):
>>    1506         glDepthFunc(GL_ALWAYS)
>>    1507         diameter, frontangle, backangle, orientation =  
>> current_tool[-4:]
>>    1508         w = 3/8.
>>    1509
>>    1510         radius = self.to_internal_linear_unit(diameter) / 2.
>>    1511         glColor3f(*self.colors['lathetool'])
>>    1512         glBegin(GL_LINES)
>   first line |  > 1513         glVertex3f(-radius/2.0,0.0,0.0)
>>    1514         glVertex3f(radius/2.0,0.0,0.0)
>   second line --  > 1515         glVertex3f(0.0,0.0,-radius/2.0)
>>    1516         glVertex3f(0.0,0.0,radius/2.0)
>>    1517         glEnd()
>>    1518
>>    1519         glNormal3f(0,1,0)
>>    1520
>   Tip orientation 9 has a round graphic, see 2/3 down here:
> http://wiki.linuxcnc.org/cgi-bin/wiki.pl?Gremlin> 1521         if  
> orientation == 9:
>>    1522             glBegin(GL_TRIANGLE_FAN)
>>    1523             for i in range(37):
>>    1524                 t = i * math.pi / 18
>>    1525                 glVertex3f(radius * math.cos(t), 0.0,  
>> radius * math.sin(t))
>>    1526             glEnd()
>>    1527         else:
>   all other tool orientations have the same round tip shape with front and
>   back angles added  > 1528             dx, dy =  
> self.lathe_shapes[orientation]
>   the orientation number is used to look up delta x and delta y from the
>   lathe_shapes list above  > 1529
>>    1530             min_angle = min(backangle, frontangle) * math.pi / 180
>>    1531             max_angle = max(backangle, frontangle) * math.pi / 180
>>    1532
>>    1533             sinmax = math.sin(max_angle)
>>    1534             cosmax = math.cos(max_angle)
>>    1535             tanmax = math.cos(max_angle)
>>    1536             sinmin = math.sin(min_angle)
>>    1537             cosmin = math.cos(min_angle)
>>    1538             tanmin = math.cos(min_angle)
>>    1539
>>    1540             circleminangle = - math.pi/2 + min_angle
>>    1541             circlemaxangle = - 3*math.pi/2 + max_angle
>>    1542             d0 = 0
>>    1543
>>    1544             x1 = (w - d0)
>>    1545
>>    1546             sz = max(w, 3*radius)
>>    1547
>   draw the round tip  > 1548             glBegin(GL_TRIANGLE_FAN)
>>    1549             glVertex3f(
>>    1550                 radius * dx + radius *  
>> math.sin(circleminangle) + sz * sinmin,
>>    1551                 0,
>>    1552                 radius * dy + radius *  
>> math.cos(circleminangle) + sz * cosmin)
>>    1553             for i in range(37):
>>    1554                 #t = circleminangle + i * (circlemaxangle -  
>> circleminangle)/36.
>>    1555                 t = circleminangle + i * (circlemaxangle -  
>> circleminangle)/36.
>>    1556                 glVertex3f(radius*dx + radius *  
>> math.sin(t), 0.0, radius*dy + radius * math.cos(t))
>>    1557
>   draw the front and back angle portion of the tool  > 1558           
>    glVertex3f(
>>    1559                 radius * dx + radius *  
>> math.sin(circlemaxangle) + sz * sinmax,
>>    1560                 0,
>>    1561                 radius * dy + radius *  
>> math.cos(circlemaxangle) + sz * cosmax)
>>    1562
>>    1563             glEnd()
>>    1564         glDepthFunc(GL_LESS)
>   --
>   Kirk Wallace
> http://www.wallacecompany.com/machine_shop/
> http://www.wallacecompany.com/E45/
>
>    
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