>
> ------------------------------
>
> Message: 5
> Date: Mon, 12 Oct 2015 08:54:45 -0500
> From: Chris Lesiak <[email protected]>
> Subject: Re: [Emc-developers] normal.z=0.039370
> To: <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset="windows-1252"; format=flowed
>
> On 10/12/2015 08:08 AM, andy pugh wrote:
> > I think we need to consider whether we want arbitrary arcs or
> > arbitrary working planes. They are not really the same thing. Out of
> > interest, with the Heidenhain code, what happens to the apparent XYZ
> > when you change plane? Are XYZ still in machine cartesian space, or
> > does the entire coordinate system shift?
>
> If you decide that arbitrary working plane is the way to go, you might
> also consider the Fanuc model.
>
> G68 X Y Z I J K R
>
Chris,
thanks for the clarification :)
heh - this IS the correct command - my memory was fuzzy


> X, Y, and Z specify the origin of the transformed coordinate system.  I,
> J, and K specify a vector about which the coordinate system is rotated
> by angle R.  It is possible to have two G68 transformations active at
> once, the second applied on top of the first.
>
> G69 cancels all G68 coordinate transformations.
>
> --
> Chris Lesiak
> Principal Design Engineer, Software
> LI-COR, Inc.
> [email protected]
>
> Any opinions expressed are those of the author and
> do not necessarily represent those of his employer.
>
>
>
I think we should be able to probe coordinate rotations

Two points for a plane rotation and three for a complete coordinate system
orientation

thanks
Stuart

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