Well, I have to add that the postscript is a full-featured programming
language that uses stack and RPN notation, and stack to do everything.
It has about the same age as C. A one year younger I think. The main
features are STACK-based programming, integrated graphic processor,
the whole program is interpreted, not compiled; easy to learn.

I use PS for generating many things, it has disk I/O too.

The main advantage from user point of view is the unlimited
substitution level and definition syntax. This allows you o create
your very own expessions (the first you learn is how to define
milimeter "mm" in your program writing.)

On 1/12/07, Jack Coats <[EMAIL PROTECTED]> wrote:
> First, I know I know not from where I speak, but please correct me:
>
> g-code - basically a tool path file.  this I understand.
> postscript - basically a page layout using vectors, and some shapes.
> stl - a real 3D file that can be used to define solids but as triangles.
>
> I have been reading the REPRAP mail list, and they spent quite some
> time in writing a program that will close the triangles from stl files
> to make a solid contiguous set of lines.  I think they mainly use AOI
> to do their stuff.
>
> They have programs that then takes STL files and generates a
> rasterized 'tool path' that then drives their '3-d lithographic'
> process [yes, it is not real 3-D lithography, but it uses the same
> thought process].
>
> I am not sure  how [EMAIL PROTECTED] does it, but they do roughtly the same
> thing as REPRAP.org
>
> Please point out where I am all wet?
>
> Quoting Stephen Wille Padnos <[EMAIL PROTECTED]>:
>
> > Hi there.
> >
> > I think STL is fine for a lot of work, but it really isn't the best
> > solution.  STL is a "rasterized" file format, which contains only
> > "blocky" shape information.  This is as opposed to a vector format,
> > which may be scaled or, in the case of machining, can be cut with the
> > precision of the machine.  This is like the difference between PhotoShop
> > and Corel Draw.  If I rasterize something for my crappy 9-pin Panasonic
> > dot-matrix printer and email that to you, you can't get any better
> > resolution with your whiz-bang 2400DPI Linotype.  If I send you a file
> > that says "draw a line from 1,1 to 2,2", then you'll get much better
> > results on the Linotype.
> >
> > STL works, and I use it, but it's not ideal.  G-code is better for
> > describing machining geometry, but also suffers because it doesn't have
> > the shape information. (it has paths but not shape, STL has shape but
> > not paths, and is raster)
> >
> > At this point, I don't think there's a perfect solution.
> > - Steve
> >
> > Roland Jollivet wrote:
> >
> >> Hi, just a comment..
> >>
> >> I get the impression that in industry .stl files are dismissed as 'for
> >> prototyping' .
> >> When I worked on a small cnc mill, however, .stl files were the easiest
> to
> >> generate and move between programs. Also, for cutting fine detail on
> small
> >> parts, I was using a 1mm bit with a 10u stepover. Repeatedly, the
> machining
> >> scallop marks were visible before the 'triangles' were.
> >> Admittedly, .stl files are a bit large compared to .iges, but who cares,
> >> we're not limited to 640K anymore.(sarcasm)
> >>
> >> So I think .stl are perfect for machining with. Any comments?
> >>
> >> Regards
> >> Roland Jollivet
> >>
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