2012/1/19 andy pugh <bodge...@gmail.com>: > On 19 January 2012 21:14, Florian Rist <fr...@fs.tum.de> wrote: > >> What would you think makes more sense as tool path specification, a x/y >> positions and three angels or two x/y positions and one angel? > > I would go for XY and angles. You can't do (G3, G2) curves in UV, and > using angles instead probably bypasses that difficulty.
Yes, exactly! There are no G2/G3 moves in UV plane, so XY with 2 angles seems like a better choice. 2012/1/19 Florian Rist <fr...@fs.tum.de>: > > Hmm... I one compiled the millkins kinematics module (trivial kinematics > extended by XY skew correction), and I'm more or less familiar whit C/C++. Then it will do! I had none of those skills, when I started my first tweaks with kinematics. Honestly, I still do not feel familiar with C or any other programming language :)) Could You try out something based on those 2 equations I wrote and see, if it works? Viesturs ------------------------------------------------------------------------------ Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d _______________________________________________ Emc-users mailing list Emc-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/emc-users