2012/1/19 andy pugh <bodge...@gmail.com>:
> On 19 January 2012 21:14, Florian Rist <fr...@fs.tum.de> wrote:
>
>> What would you think makes more sense as tool path specification, a x/y
>> positions and three angels or two x/y positions and one angel?
>
> I would go for XY and angles. You can't do (G3, G2) curves in UV, and
> using angles instead probably bypasses that difficulty.

Yes, exactly!
There are no G2/G3 moves in UV plane, so XY with 2 angles seems like a
better choice.

2012/1/19 Florian Rist <fr...@fs.tum.de>:
>
> Hmm... I one compiled the millkins kinematics module (trivial kinematics
> extended by XY skew correction), and I'm more or less familiar whit C/C++.

Then it will do! I had none of those skills, when I started my first
tweaks with kinematics. Honestly, I still do not feel familiar with C
or any other programming language :))

Could You try out something based on those 2 equations I wrote and
see, if it works?

Viesturs

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