Yep, you're right... you need a plane normal to be able to put a value on 
"clockwise" :)


On Apr 19, 2012, at 2:57 PM, Chris Radek wrote:

> On Thu, Apr 19, 2012 at 09:45:42PM +0300, Viesturs L??cis wrote:
>> 
>> Uhhh, You are right, halfcircles. All three points are on a straight
>> line, around which the arc can freely rotate. I guess that this is
>> special case (is there any other?), 
> 
> That is just the worst problem.  Your system doesn't uniquely identify
> any arc.  For every start, center, end points there are a pair of arcs
> that share the points.  This is why we have G2/G3.  If you don't have
> a normal vector you can't say which way is clockwise, so G2/G3 don't
> make sense.
> 
> This is also a problem you get when you specify the arbitrary plane
> with three points, as was proposed by Ian M.
> 
> The correct solution is probably to specify the plane's normal vector.
> 
> While it's entirely possible to do, I doubt anyone would ever use this
> feature if someone did the work to implement it.
> 
> Chris
> 
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