On 19 April 2012 19:57, Chris Radek <ch...@timeguy.com> wrote: > That is just the worst problem. Your system doesn't uniquely identify > any arc. For every start, center, end points there are a pair of arcs > that share the points. This is why we have G2/G3. If you don't have > a normal vector you can't say which way is clockwise, so G2/G3 don't > make sense.
I _think_ you could disallow collinear points, and always choose the shorter of the two arcs. If you want the longer one, then you have to split it. I think G6 is vacant? -- atp The idea that there is no such thing as objective truth is, quite simply, wrong. ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Emc-users mailing list Emc-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/emc-users