andy pugh wrote:
> On 10 April 2013 21:50, dave <dengv...@charter.net> wrote:
>
>   
>> No panacea anywhere in sight.
>>     
>
> Something I saw somewhere on the Internet (possibly a link from mah)
> was an article about different approaches.
> One very interesting idea was that every "move" as well as being an
> end-point also includes an "end velocity"
> I think that these "end velocities" need to propagate backwards back
> up the queue.
>   
Yes, this was something I proposed about a year ago, I think.  Since this
propagating backwards is unbounded, it is not something you want to be
doing in real time.  So, it might have to be done when the file is read in.
But, it should solve a number of problems, such as high speed contouring,
where there is a pass with bumpy Z moves across a surface, and then a
roughly 180 turn to scan back the other way.

Jon

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