"I haven't implemented arc blending with more than 3 axes yet. However, the
last big refactor will make it easier to do that in the future. The big
obstacle is that it requires changing how the trajectory planner treats
velocity and arc length internally. Right now, the path progress and
velocity only consider XYZ motion, and the other axes follow
proportionally. To get arc blending to work with other axes, the planner
needs to consider all 9 axes when calculating path progress and velocity.
It's not as scary as it sounds, since most of the math is the same.
However, it means a lot of small changes in the TP."


Is there any progress on this issue?



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