How are WebGL extensions handled through the GLES2 API in Emscripten? Calls to glGetString(GL_EXTENSIONS are not supported in WebGL, does this map to getSupportedExtensions? How about loading extensions? Are all extensions loaded automatically, how is this done? I have gotten multiple invalid enum errors from my code, which I presume are due to extensions not properly loaded, or having different enum values from what is hardcoded into the header files. Is there a way to access the extension object returned by getExtension?
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