glGetString(GL_EXTENSIONS) is supported in Emscripten GL library. Even
though WebGL itself doesn't have that function (by
http://www.khronos.org/registry/webgl/specs/latest/1.0/#6.15 ), the
Emscripten GL library layer implements it and routes it to
getSupportedExtensions(), to present the GLES2-conformant API. All feature
extensions are enabled by default, debugging extensions that might have a
performance impact are not. See
https://github.com/kripken/emscripten/blob/master/src/library_gl.js#L633

The GL_INVALID_ENUMs are most likely due to enums being used that are not
part of GLES2, or in a few rare cases, not part of the common GLES2/WebGL
subset (I've met perhaps one such case with depth-stencil enums). What are
the enums in question? To access the extension object, you can write normal
JavaScript, and access the Module['context'] variable for the GL context.


2014-02-12 8:46 GMT+02:00 Joel Croteau <[email protected]>:

> How are WebGL extensions handled through the GLES2 API in Emscripten?
> Calls to glGetString(GL_EXTENSIONS are not supported in WebGL, does this
> map to getSupportedExtensions? How about loading extensions? Are all
> extensions loaded automatically, how is this done? I have gotten multiple
> invalid enum errors from my code, which I presume are due to extensions not
> properly loaded, or having different enum values from what is hardcoded
> into the header files. Is there a way to access the extension object
> returned by getExtension?
>
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