The wiki page referred to this issue https://github.com/kripken/emscripten/issues/645 , which has been closed, so it is supported. I removed the link from the wiki.
2014-02-12 7:04 GMT+02:00 Joel Croteau <[email protected]>: > I switched my code to EGL and it seems to work fairly well. One thing I > did not realize is that you don't actually need to use any platform API to > create a window in emscripten, as that occurs automatically. All creating a > window does is resize the canvas, which can be done via > emscripten_set_canvas_size, and otherwise you don't need any windowing API > like you normally would with EGL. One thing I noticed on the EGL wiki page > is that it says that queries to EGL_WIDTH and EGL_HEIGHT are not supported, > though this appears in the linked issue to have been fixed. Is this > supported or not in the current implementation? > > > On Tuesday, February 11, 2014 3:22:30 AM UTC-8, jj wrote: >> >> The page on EGL should be up to date. I use EGL for my engine, which has >> the benefit that the same code can be shared with Android. GLFW on the >> other hand can initialize on desktops as well. For Emscripten purposes, >> both should work just fine. Perhaps see the tests/ directory on the example >> code to initialize using those, and decide from there which you prefer >> better? >> >> Jukka >> >> -- > You received this message because you are subscribed to the Google Groups > "emscripten-discuss" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/groups/opt_out. > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
