The wiki page referred to this issue
https://github.com/kripken/emscripten/issues/645 , which has been closed,
so it is supported. I removed the link from the wiki.


2014-02-12 7:04 GMT+02:00 Joel Croteau <[email protected]>:

> I switched my code to EGL and it seems to work fairly well. One thing I
> did not realize is that you don't actually need to use any platform API to
> create a window in emscripten, as that occurs automatically. All creating a
> window does is resize the canvas, which can be done via
> emscripten_set_canvas_size, and otherwise you don't need any windowing API
> like you normally would with EGL. One thing I noticed on the EGL wiki page
> is that it says that queries to EGL_WIDTH and EGL_HEIGHT are not supported,
> though this appears in the linked issue to have been fixed. Is this
> supported or not in the current implementation?
>
>
> On Tuesday, February 11, 2014 3:22:30 AM UTC-8, jj wrote:
>>
>> The page on EGL should be up to date. I use EGL for my engine, which has
>> the benefit that the same code can be shared with Android. GLFW on the
>> other hand can initialize on desktops as well. For Emscripten purposes,
>> both should work just fine. Perhaps see the tests/ directory on the example
>> code to initialize using those, and decide from there which you prefer
>> better?
>>
>>    Jukka
>>
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