Aerhm, wrong link for the ANGLE-related issue: https://code.google.com/p/chromium/issues/detail?id=347182
Am Freitag, 28. Februar 2014 13:27:02 UTC+1 schrieb Floh: > > Thanks for the feedback! I may have put too much new stuff at once into > the last demo update :) For now I have disabled VAO usage again, but there > may also be problems with my use of depth-textures. I have written a couple > of bugs both for Firefox and Chrome: > > Framebuffer completeness check in FF: > https://bugzilla.mozilla.org/show_bug.cgi?id=948002 > Sampling from depth textures which is bound to a framebuffer has been > disabled in recent ANGLE: > https://bugzilla.mozilla.org/show_bug.cgi?id=948002 > > I'll implement a workaround for the depth-texture bug over the weekend, > hopefully this helps. > > Cheers, > -Floh. > > Am Donnerstag, 27. Februar 2014 01:52:41 UTC+1 schrieb Chad Austin: >> >> Hey Floh, >> >> On my 2010 Macbook Pro with an NVIDIA GeForce GT 330M, none of the demos >> load anything but black windows. Here's the output: >> http://pastie.org/8796408 >> >> Firefox 27.0.1. >> >> Cheers, >> Chad >> >> >> >> On Tue, Feb 25, 2014 at 2:06 PM, Floh <[email protected]> wrote: >> >>> FYI, I just updated the demos at http://www.flohofwoe.net/demos.htmlwith >>> VAO enabled, I'm not doing any testing though whether the extension is >>> actually supported in the browser. Alon says he has problems on his machine >>> (nothing rendered), I'll see if I can find out more tomorrow. >>> >>> -Floh. >>> >>> Am Montag, 24. Februar 2014 14:54:55 UTC+1 schrieb jj: >>>> >>>> The code was merged last week - and in the end we actually noticed that >>>> we had to retain the VAO emulation path as well, so no features were >>>> dropped. It should be possible to use VAOs both with and without GL >>>> emulation, although the emulation path is not functionally perfect. >>>> >>>> Jukka >>>> >>>> >>>> 2014-02-24 15:44 GMT+02:00 Floh <[email protected]>: >>>> >>>> PS: clarification: "desktop version" means the actual native version >>>>> for Windows and OSX, not the "desktop GL path" in emscripten. I'm >>>>> currently >>>>> not using VAO code in emscripten, so thumbs up from me :) >>>>> >>>>> -Floh. >>>>> >>>>> Am Montag, 24. Februar 2014 14:42:06 UTC+1 schrieb Floh: >>>>> >>>>>> Whoops, I was sick last week and didn't notice this :) My demos ( >>>>>> www.flohofwoe.net) use VAOs in the desktop-GL version. I'd love to >>>>>> use them in emscripten too since it can reduce calls to GL drastically >>>>>> (if >>>>>> I remember right I can replace 11 calls with a single VAO call). Would >>>>>> love >>>>>> to use this in emscripten, especially if the code makes use of a WebGL >>>>>> VAO >>>>>> extension. >>>>>> >>>>>> Even though VAOs don't seem to make much of a performance difference >>>>>> in desktop GL it would be interesting to measure perf differences in >>>>>> WebGL, >>>>>> because of the (I guess) higher overhead per GL call. >>>>>> >>>>>> Cheers, >>>>>> -Floh. >>>>>> >>>>>> Am Montag, 17. Februar 2014 21:24:22 UTC+1 schrieb jj: >>>>>>> >>>>>>> Hey, >>>>>>> >>>>>>> Anthony Liot has been working on a pull request to add proper VAO >>>>>>> support in Emscripten in this pull request: https://github.com/kr >>>>>>> ipken/emscripten/pull/1817 >>>>>>> >>>>>>> Before that PR (and before Firefox even supported VAOs), we had an >>>>>>> emulation path implemented, which was not really that great or perfect, >>>>>>> but >>>>>>> possibly actually worked in some codebases. >>>>>>> >>>>>>> Now when looking at Anthony's pull request and after having a chat >>>>>>> with Alon some time ago, we thought that in case nobody's actually >>>>>>> using >>>>>>> that emulation path, we could just merge Anthony's PR in and drop the >>>>>>> old >>>>>>> VAO emulation altogether. Then the browsers that have real support for >>>>>>> VAOs, would do so, and those that don't, would not even try to emulate, >>>>>>> since the performance will be suboptimal compared to not using VAOs at >>>>>>> all. >>>>>>> >>>>>>> If someone is using that VAO emulation and cares about browser >>>>>>> environments which don't have it, please let us know - of course we can >>>>>>> preserve it if someone actually is using it. Otherwise we'll probably >>>>>>> drop >>>>>>> the VAO emulation path for good. >>>>>>> >>>>>>> Note that this VAO emulation is a different thing than the existing >>>>>>> desktop GL/fixed-pipeline GL emulation, which will not be changed here >>>>>>> in >>>>>>> any way. >>>>>>> >>>>>>> Cheers, >>>>>>> Jukka >>>>>>> >>>>>> -- >>>>> You received this message because you are subscribed to the Google >>>>> Groups "emscripten-discuss" group. >>>>> To unsubscribe from this group and stop receiving emails from it, send >>>>> an email to [email protected]. >>>>> For more options, visit https://groups.google.com/groups/opt_out. >>>>> >>>> >>>> -- >>> You received this message because you are subscribed to the Google >>> Groups "emscripten-discuss" group. >>> To unsubscribe from this group and stop receiving emails from it, send >>> an email to [email protected]. >>> For more options, visit https://groups.google.com/groups/opt_out. >>> >> >> >> >> -- >> Chad Austin >> Technical Director, IMVU >> http://engineering.imvu.com <http://www.imvu.com/members/Chad/> >> http://chadaustin.me >> >> >> -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. 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