90% of the screens on that page are from my customers, so I don't have 
access to the projects and can't recompile them for web.
Those that are mine rely heavily on shadows, and I've noticed that browsers 
(well actually I've just tested Chrome) do not support hardware shadow 
mapping (shadow2DProj, shadow2DSampler), so for now I'll just wait until 
browsers start supporting this.
I'll probably add some more demos, but once I make a few small games that 
don't rely on shadows that much.

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