Yeah that's true - PCF samplers are not available on WebGL, there is no
extension for those like GLES2 has the GL_EXT_shadow_samplers extension (
http://www.khronos.org/registry/gles/extensions/EXT/EXT_shadow_samplers.txt).
Note though that you can still do a traditional sampler, which works for
shadow mapping as well, although it will end up doing fewer samples and
possibly not look as good. Do you have a fallback path for Android when
GL_EXT_shadow_samplers is not available?


2014-03-13 9:01 GMT+02:00 Esenthel <[email protected]>:

> 90% of the screens on that page are from my customers, so I don't have
> access to the projects and can't recompile them for web.
> Those that are mine rely heavily on shadows, and I've noticed that
> browsers (well actually I've just tested Chrome) do not support hardware
> shadow mapping (shadow2DProj, shadow2DSampler), so for now I'll just wait
> until browsers start supporting this.
> I'll probably add some more demos, but once I make a few small games that
> don't rely on shadows that much.
>
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