Very nice!

Feel free to add a link to one of your online demos at
https://github.com/kripken/emscripten/wiki if you want.

Btw, I think I saw a typo on your site, it says "BigPoint, Ubisoft or
Chillingo" but I assume it should be "and" instead of "or"?

- Alon



On Sat, Mar 15, 2014 at 5:14 AM, Jean-Marc Le Roux <[email protected]
> wrote:

> Hello everyone!
>
> I'm very proud to announce we've just released the first beta of Minko 3,
> our new 3D/game engine targeting HTML5, iOS, Android, Windows, OSX and
> Linux.
> *It's 100% free, open source and relies only on standards.*
> *It's 1 000 000 lines of code, working right in your browser thanks to
> Emscripten*:
>
>    - *HTML5, iOS, Android, Windows, OS X and Linux targets* through our
>    complete cross-platform, extensible and configurable build system.
>    - The Minko 3D graphics engine with support for a *scene/components
>    API, über-shaders, scripting and so much more...*
>    - Support for *70+ 2D/3D file formats*.
>    - Support for the Bullet physics engine.
>    - Support for the *Leap Motion and Oculus Rift devices*.
>    - A custom hardware accelerated *particles* engine.
>    - Preliminary support for Lua scripting.
>    - Support of Visual Studio 2013, Xcode and GNU Make
>    - A custom and extensible scene (de)serializer with dedicated file
>    formats for scenes, materials, etc...
>    - Massive documentation, with a *full developer reference, 50+
>    tutorials and a dozen example projects*.
>
> We've integrated Emscripten deep inside our build system, so targeting
> HTML5 is as easy as possible.
> If you wanna get started:
>
> http://doc.v3.minko.io/wiki/Getting_started_with_Minko_3_beta_1
>
> Make sure you also check Minko Studio, our 3D world editor that can
> publish optimized 3D files for the web and mobiles:
>
> http://minko.io/studio/
>
> Feedback appreciated!
>
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