The webidl binder isn't in master yet, you need to use incoming. I'll
mention that on the ammo bug.

- Alon


On Sat, May 3, 2014 at 5:36 PM, Will Eastcott <[email protected]> wrote:

> Hi Alon,
>
> Just test driving the new 1.16.0 Emscripten portable SDK on the Mac. When
> I run Ammo's make.py, I get:
>
> Will-Eastcotts-Mac-mini:ammo.js willeastcott$ python make.py
>
> --------------------------------------------------
> Building ammo.js, build type: ['-O3', '--llvm-lto', '1', '-s',
> 'NO_EXIT_RUNTIME=1', '-s', 'AGGRESSIVE_VARIABLE_ELIMINATION=1', '-s',
> 'TOTAL_MEMORY=67108864']
> --------------------------------------------------
>
>
> ==========================
> Stage 1: Generate bindings
> ==========================
>
> python: can't open file
> '/Users/willeastcott/Documents/Dev/emsdk_portable/emscripten/1.16.0/tools/webidl_binder.py':
> [Errno 2] No such file or directory
> Traceback (most recent call last):
>   File "make.py", line 80, in <module>
>     assert os.path.exists('glue.js')
> AssertionError
>
>
> Indeed, it seems that webidl_binder.py isn't in the tools folder, even in
> the master emscripten repo. Am I missing something here?
>
> Thanks!
>
>
> On Thursday, 24 April 2014 02:02:40 UTC+1, Alon Zakai wrote:
>>
>> There is a new tool for gluing together C++ and JS, the WebIDL binder,
>>
>> https://github.com/kripken/emscripten/wiki/WebIDL-Binder
>>
>> Details are in that link.
>>
>> I've been testing the tool on ammo.js (port of bullet), along with a
>> major update of ammo to latest upstream bullet and latest emscripten. See
>> an update here
>>
>> https://github.com/kripken/ammo.js/issues/60
>>
>> In particular, we need help from people using ammo.js to test the new
>> build and add the interfaces they want to be bound, as the new bindings
>> generator requires an IDL file to declare what is actually bound (see
>> details in that link, and the previous one). Basically, the new approach
>> will lead to smaller and faster builds, but the IDL files need to be
>> written; the current file has everything needed for the ammo test suite and
>> the WebGL demo.
>>
>> - Alon
>>
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