>
>
>
> It may well be that lli doesn't work with emscripten's bitcode any longer 
> after the change to the current target triple.
>
>
>
Well that would be really bad. How else would I be able to find the 
offending machine instruction that might be translated the wrong way by 
Emscripten in millions of statements?

Also I think its  a C++ issue. I have now started to replace things like 
std::vector<> & stuff with my own ultra slim & simple implementations which 
basically all come down to a single "realloc". So far I have been able to 
successfully compile & run my above sample program without modification 
(except that I am no longer using libcxx, but my own C++ headers).

I think for now I may go down the route of just replacing all C++ specifics 
with my own super-simple implementation so that LLI doesn't choke itself. 
But I fear that as soon as I start incorporating the huge game library, 
there will be stuff that breaks even with all my own headers.

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