Interesting! This should just work if it uses async unix sockets, hopefully that's the case. I wonder why they needed to port to NaCl? I guess because they have their own APIs for everything?
- Alon On Mon, Jul 7, 2014 at 8:40 AM, Floh <[email protected]> wrote: > RakNet has been aquired by OculusVR and is now on github under an open > source license: > > https://github.com/OculusVR/RakNet > > The low-level feature set is similar to ENET (guaranteed messaging over > UDP), but it also has a number of higher level features (voice chat, object > replication, RPC, etc...). We're using RakNet for 5 years now and it is a > solid and low-overhead messaging library, it's also used in many other game > projects, and as far as I know it is also the networking layer in the Unity > engine. > > The most exciting thing to me is that open-sourcing the lib could enable > an emscripten port (there is already a Native Client port which probably > could be used as a starting point). > > It's probably also a good idea to create a "RakNet lite" which doesn't > have all the high-level bells'n'whistles (connection management and > messaging are the really important features imho). > > Cheers, > -Floh. > > -- > You received this message because you are subscribed to the Google Groups > "emscripten-discuss" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
