Interesting!

This should just work if it uses async unix sockets, hopefully that's the
case. I wonder why they needed to port to NaCl? I guess because they have
their own APIs for everything?

- Alon



On Mon, Jul 7, 2014 at 8:40 AM, Floh <[email protected]> wrote:

> RakNet has been aquired by OculusVR and is now on github under an open
> source license:
>
> https://github.com/OculusVR/RakNet
>
> The low-level feature set is similar to ENET (guaranteed messaging over
> UDP), but it also has a number of higher level features (voice chat, object
> replication, RPC, etc...). We're using RakNet for 5 years now and it is a
> solid and low-overhead messaging library, it's also used in many other game
> projects, and as far as I know it is also the networking layer in the Unity
> engine.
>
> The most exciting thing to me is that open-sourcing the lib could enable
> an emscripten port (there is already a Native Client port which probably
> could be used as a starting point).
>
> It's probably also a good idea to create a "RakNet lite" which doesn't
> have all the high-level bells'n'whistles (connection management and
> messaging are the really important features imho).
>
> Cheers,
> -Floh.
>
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