Yes, NaCl has separate socket wrapper classes (PP::UDPSocket etc...) and doesn't try to emulate the common socket API (unless that's changed recently).
It looks like RakNet has a socket wrapper class which handles platform specifics (see RakNetSocket2_XXX: https://github.com/OculusVR/RakNet/tree/master/Source), and I know that there's at least one thread which does the send/recv for open connections (search for UpdateNetworkLoop and RakThread: https://github.com/OculusVR/RakNet/blob/master/Source/RakPeer.cpp) but the important threaded stuff seems to be isolated in a RakPeer::RunUpdateCycle() call (the thread just calls this repeatedly), and I seem to remember that in my last support mail thread with Kevin Jenkins he mentioned a way to run the update loop without threading but I need to dig this out from my mail archives. -Floh. Am Montag, 7. Juli 2014 19:48:30 UTC+2 schrieb Alon Zakai: > > Interesting! > > This should just work if it uses async unix sockets, hopefully that's the > case. I wonder why they needed to port to NaCl? I guess because they have > their own APIs for everything? > > - Alon > > > > On Mon, Jul 7, 2014 at 8:40 AM, Floh <[email protected] <javascript:>> > wrote: > >> RakNet has been aquired by OculusVR and is now on github under an open >> source license: >> >> https://github.com/OculusVR/RakNet >> >> The low-level feature set is similar to ENET (guaranteed messaging over >> UDP), but it also has a number of higher level features (voice chat, object >> replication, RPC, etc...). We're using RakNet for 5 years now and it is a >> solid and low-overhead messaging library, it's also used in many other game >> projects, and as far as I know it is also the networking layer in the Unity >> engine. >> >> The most exciting thing to me is that open-sourcing the lib could enable >> an emscripten port (there is already a Native Client port which probably >> could be used as a starting point). >> >> It's probably also a good idea to create a "RakNet lite" which doesn't >> have all the high-level bells'n'whistles (connection management and >> messaging are the really important features imho). >> >> Cheers, >> -Floh. >> >> -- >> You received this message because you are subscribed to the Google Groups >> "emscripten-discuss" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to [email protected] <javascript:>. >> For more options, visit https://groups.google.com/d/optout. >> > > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
