On Mon, Jul 7, 2014 at 12:04 PM, Sathyanarayanan Gunasekaran < [email protected]> wrote:
> I've been working on porting SDL2 to emscripten with help from > Daft-Freak. It's in a usable state and almost all of the SDL2 tests[0] > have been ported over. The changes are going to be up streamed to SDL2 > soon[1]. > Nice work! I think SDL2 is used enough that emscripten benefits from integrating > the cross compiled SDL2 into master, but this could to increase in > size(the cross compiled bitcode is 1.4M). Do we want to integrate this > into emscripten? Thoughts? > My preference is to replace the existing "SDL" with this port, or at least make SDL 2 the default. I tried to port one SDL 1.2 game to Emscripten, and got bit by missing functionality or crazy errors caused by the JavaScript implementation of SDL 1.3 returning different values than the header indicated. Plus, I think it's a good idea to align work with the future, and SDL 2, being newer and permissively licensed, is definitely the future. :) -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
