I'm trying to convert Opengl ES code to javascript. I have strange error Error: WebGL: vertexAttribPointer: must have valid GL_ARRAY_BUFFER binding Error: WebGL: drawElements: must have element array buffer binding
Does it mean that I must use VBO for drawing? I use following code for drawing glVertexAttribPointer(textCoordAttrib, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), &batch.vertices[0].textureCoordinates); glVertexAttribPointer(colorAttrib, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), &batch.vertices[0].color); glVertexAttribPointer(vertexAttrib, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), &batch.vertices[0].position); glDrawElements(GL_TRIANGLE_STRIP, batch.indeces.size(), GL_UNSIGNED_SHORT, & batch.indeces[0]); without any VBO. -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
