WebGL does not support rendering without a VBO, see
https://www.khronos.org/registry/webgl/specs/latest/1.0/#6.2 . There is an
emulation layer that you can use to add support for that by specifying the
-s FULL_ES2=1 linker flag, but that comes with a considerable performance
cost, emulation of client-side arrays is not cheap. For best performance,
adjusting the code to use VBOs would be best.


2014-08-12 9:56 GMT+03:00 Sergey Solozhentsev <[email protected]>
:

> I'm trying to convert Opengl ES code to javascript. I have strange error
> Error: WebGL: vertexAttribPointer: must have valid GL_ARRAY_BUFFER binding
> Error: WebGL: drawElements: must have element array buffer binding
>
> Does it mean that I must use VBO for drawing?
> I use following code for drawing
>
> glVertexAttribPointer(textCoordAttrib, 2, GL_FLOAT,
> GL_FALSE, sizeof(Vertex), &batch.vertices[0].textureCoordinates);
> glVertexAttribPointer(colorAttrib, 4, GL_UNSIGNED_BYTE, GL_TRUE,  
> sizeof(Vertex),
> &batch.vertices[0].color);
> glVertexAttribPointer(vertexAttrib, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex),
> &batch.vertices[0].position);
> glDrawElements(GL_TRIANGLE_STRIP, batch.indeces.size(), GL_UNSIGNED_SHORT,
> & batch.indeces[0]);
>
> without any VBO.
>
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  • WebGL VBO Sergey Solozhentsev
    • Re: WebGL VBO Jukka Jylänki

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