Link to ticket: https://bugzilla.mozilla.org/show_bug.cgi?id=1056657

I'll keep the sample around on a separate page so it won't be overwritten 
by engine updates here:

http://floooh.github.io/oryol-sticky-tests/SynthTest.html

Cheers,
-Floh.

Am Mittwoch, 20. August 2014 18:46:17 UTC+2 schrieb jj:
>
> I can reproduce this on Windows. In Chrome, the wave sounds perfect from 
> the start, and in current Firefox Nightly, the wave takes about half a 
> second to stabilize, and after that I get periodic short glitches in it. 
> There is one issue in Firefox I'm aware about regarding this: 
> https://bugzilla.mozilla.org/show_bug.cgi?id=848954 . Since it works in 
> Chrome but not in Firefox, I would directly go ahead an open up a new one 
> in Firefox bugzilla for that.
>
>
> 2014-08-20 16:47 GMT+03:00 Floh <[email protected] <javascript:>>:
>
>> Hi,
>>
>> I've started to play around with OpenAL a bit, goal is to create a simple 
>> audio subsystem which can play old-school / chiptune style sound-effects 
>> without pre-baked wav data (may be 'rendering' the audio data on the GPU, 
>> I'll try both approaches, JS and GPU and see which one makes more sense).
>>
>> So... I hacked together a simple buffer streamer, at the moment this 
>> simply fills 4 kByte OpenAL buffers with a square wave, enqueues them for 
>> playback and recycles them after they've played. In the end these buffers 
>> will probably even have to be smaller to keep latency low (but there's a 
>> conflict with trying to avoid starving the buffer queue if the next buffer 
>> can't be enqueued in time, unfortunately I can't discard audio buffers 
>> which are already enqueued but not yet played in OpenAL).
>>
>> Even with this simple demo (here: 
>> http://floooh.github.io/oryol/SynthTest.html) I'm seeing different 
>> behaviour between Chrome and Firefox: Chrome plays the sound stable right 
>> from the start, while Firefox (at least on my OSX MBP, but I also have 
>> reports from others) needs a second or two for 'warmup' during which time 
>> there are artefacts. The buffer queue never seems to run dry though, and 
>> the buffer size of 4kByte at 2 bytes per sample should be good for about 
>> 0.1 seconds at 22kHz playback rate that I'm currently using (OpenAL should 
>> set the audio source to 'stopped' state after playing the last enqueued 
>> buffer, which doesn't seem to happen -> in this case there should be more 
>> then one line of 'alBufferStreamer: starting playback').
>>
>> Is this a known problem in Firefox's WebAudio implementation or the 
>> emscripten OpenAL wrapper? Should I do something differently when enqueuing 
>> the buffers? Should I write tickets for this? :)
>>
>> Cheers!
>> -Floh.
>>
>>
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