Just a wild guess, but did you consider CORS restrictions? https://developer.mozilla.org/en-US/docs/Web/HTTP/Access_control_CORS
On Friday, November 14, 2014 at 10:03:31 PM UTC+1, Aleksandar Stančić wrote: > > The thing is, even when I comment out my "sync" code that makes the game > wait, it still doesn't work. Without pausing the main loop and without > sleep calls, my net_httpGet function returns false immediately, but the > game still runs, and callback happens a bit later, but it's always status 0 > and message is NULL, so I don't know what's wrong. Under what conditions > does this happen? > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
