Just a wild guess, but did you consider CORS restrictions?

https://developer.mozilla.org/en-US/docs/Web/HTTP/Access_control_CORS


On Friday, November 14, 2014 at 10:03:31 PM UTC+1, Aleksandar Stančić wrote:
>
> The thing is, even when I comment out my "sync" code that makes the game 
> wait, it still doesn't work. Without pausing the main loop and without 
> sleep calls, my net_httpGet function returns false immediately, but the 
> game still runs, and callback happens a bit later, but it's always status 0 
> and message is NULL, so I don't know what's wrong. Under what conditions 
> does this happen? 
>

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