Your guess would be right :) I was meaning to report back, just in case someone else stumbles upon this. It was indeed the problem with such restrictions. The thing is, I was aware of those restrictions and I did some "testing", somehow figured out that wasn't the problem, and proceeded to look for bugs in all the wrong places. I moved to async methods anyways and when I finally came back around to this and figured out it was probably domain and access control issue all along, I slapped myself on the forehead really hard. It all works as advertised now, it was just me completely missing the obvious.
On Wed, Jan 14, 2015 at 3:37 PM, asnapper <[email protected]> wrote: > Just a wild guess, but did you consider CORS restrictions? > > https://developer.mozilla.org/en-US/docs/Web/HTTP/Access_control_CORS > > > On Friday, November 14, 2014 at 10:03:31 PM UTC+1, Aleksandar Stančić > wrote: >> >> The thing is, even when I comment out my "sync" code that makes the game >> wait, it still doesn't work. Without pausing the main loop and without >> sleep calls, my net_httpGet function returns false immediately, but the >> game still runs, and callback happens a bit later, but it's always status 0 >> and message is NULL, so I don't know what's wrong. Under what conditions >> does this happen? >> > -- > You received this message because you are subscribed to a topic in the > Google Groups "emscripten-discuss" group. > To unsubscribe from this topic, visit > https://groups.google.com/d/topic/emscripten-discuss/x1k3yNOBjco/unsubscribe > . > To unsubscribe from this group and all its topics, send an email to > [email protected]. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
