I would make sure that you are building with latest emscripten, and also
that all libraries are recompiled with that. I think I've seen this error
when using old builds of libraries in UE.

On Sat, Jul 25, 2015 at 4:23 AM, DtecIndustries <[email protected]>
wrote:

> Hello,
>
> The last few days I've worked around a number of errors but there seems no
> way I'm getting around this one.
> For some reason I'm getting this LLVM error:  Signed comparisons not yet
> supported for integer types larger than 64 bits.
> Does anyone have any idea where i should start looking to fix this? This
> would help me like A LOT.
>
> dD5762C82:UnrealEngine DtecIndustries$
> ./Engine/Build/BatchFiles/Mac/Build.sh UE4Game HTML5 Development
>
> Setting up Mono
>
> Building UBT...
>
>  0 Error(s)
>
> Building UE4Game...
>
> Running command : Engine/Binaries/DotNET/UnrealBuildTool.exe UE4Game HTML5
> Development
>
> Performing 1 actions (2 in parallel)
>
> [1/1] python UE4Game.js
>
> INFO     root: (Emscripten: Running sanity checks)
>
> Unsupported:   %326 = icmp slt i136 %319, 0
>
> LLVM ERROR: Signed comparisons not yet supported for integer types larger
> than 64 bits
>
> Traceback (most recent call last):
>
>   File "/Applications/emsdk/emsdk_portable/emscripten/tag-1.34.3/emcc",
> line 1270, in <module>
>
>     shared.Building.llvm_opt(final, fastcomp_opts, final + '.adsimp.bc')
>
>   File
> "/Applications/emsdk/emsdk_portable/emscripten/tag-1.34.3/tools/shared.py",
> line 1430, in llvm_opt
>
>     assert os.path.exists(target), 'Failed to run llvm optimizations: ' +
> output
>
> AssertionError: Failed to run llvm optimizations:
>
> -------- End Detailed Actions Stats
> -----------------------------------------------------------
>
> ERROR: UBT ERROR: Failed to produce item:
> /Users/DtecIndustries/Documents/UnrealEngine/UnrealEngine/Engine/Binaries/HTML5/UE4Game.js
>
> Total build time: 191.61 seconds
>
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