The mouse_callback doesn't seem to work without --proxy-to-worker either,
so proxying isn't the issue either. I'm not sure offhand what is wrong
there, but it should be easier to debug without proxying.

On Wed, Aug 26, 2015 at 2:59 PM, Alon Zakai <[email protected]> wrote:

> Yes, the JS running in the HTML needs a Module object, so that we can find
> the canvas element to render to, text area to show stdout to, and so forth.
> If you emit an html file instead of js, that will be emitted for you.
> Otherwise, you need to create it in the HTML.
>
> It's definitely an error that we fail in this way, though. I fixed this on
> incoming, we'll show a warning now, and provide some basic Module
> functionality if one is not defined (writing to console.log for stdout,
> etc.)
>
>
> On Tue, Aug 25, 2015 at 11:59 PM, awt <[email protected]> wrote:
>
>> Hi,
>>
>> I was trying to generate a javascript output for a simple hello world
>> program and insert it into my own html file. These are my build commands:
>>
>> emcc helloworld.cpp --proxy-to-worker -o helloworld.js
>>
>> This is my helloworld.html file:
>>
>> <html>
>> <header></header>
>> <body>
>> <script src="helloworld.js"></script>
>> </body>
>> </html>
>>
>> This is my cpp file:
>>
>> #include <stdio.h>
>> #include <iostream>
>>
>> using namespace std;
>> int main() {
>>     cout << "HelloWorld" << endl;
>>     return 0;
>> }
>>
>> I get the following error:
>> Uncaught ReferenceError: Module is not defined
>>
>> at the following line of code in helloworld.js:
>>
>> ['mousedown', 'mouseup', 'mousemove', 'DOMMouseScroll', 'mousewheel',
>> 'mouseout'].forEach(function(event) {
>>   Module.canvas.addEventListener(event, function(event) {
>>     worker.postMessage({ target: 'canvas', event: cloneObject(event) });
>>     event.preventDefault();
>>   }, true);
>>
>> Do I need to manually declare the Module object in helloworld.html? Or
>> should I just include helloworld.worker.js in helloworld.html directly?
>>
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>
>

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