Alon, you are right, I commented out preventDefault() in the following code 
and was able to see the keypress event with the corresponding charCode in 
the console log:

['keydown', 'keyup', 'keypress', 'blur', 
'visibilitychange'].forEach(function(event) {
  document.addEventListener(event, function(event) {
   console.log('event type:' + event.type + ' charCode:' + event.charCode);
   worker.postMessage({ target: 'document', event: cloneObject(event) });
   //event.preventDefault();
  });
});

But I am not sure if commenting out this code will cause other regressions 
though.

On Sunday, August 30, 2015 at 1:52:00 PM UTC+8, Alon Zakai wrote:
>
> If it's keypress that isn't getting sent, I suspect we need to not 
> preventDefault() on keydown or possibly keyup. I think SDL2 has some hacks 
> in place for this exact issue. I also think I remember there were browser 
> inconsistencies that necessitated the hacks.
>
> Code always runs to completion, including EM_ASM blocks, unless it does 
> special magic to perform an async operation, or calls a method that does 
> so. So that EM_ASM block will finish, then the mouse callback will finish, 
> then the code calling emscripten_sleep_with_yield will resume operation.
>
> On Fri, Aug 28, 2015 at 5:20 PM, awt <[email protected] <javascript:>> 
> wrote:
>
>> Sorry, I meant to say that "the *keypress* event isn't captured, only 
>> the keyup and keydown events are captured".
>>
>> Suppose I use EM_ASM to execute native Javascript inside my 
>> mouse_callback when my program is sleeping 
>> during emscripten_sleep_with_yield. What happens when the sleep ends and 
>> the program resumes from emscripten_sleep_with_yield? Will Emscripten allow 
>> my native Javascript to run to completion before resuming 
>> from emscripten_sleep_with_yield?
>>
>> Thanks for your help.
>>
>> On Saturday, August 29, 2015 at 1:56:19 AM UTC+8, Alon Zakai wrote:
>>>
>>> 1. It's fine that memcpy and strlen are not interpreted. They just need 
>>> to be on the list of methods it is ok to call while async (which now both 
>>> are). malloc might be a problem, since it can call sbrk which is an ffi. If 
>>> that turns out to be a problem we'll need to figure something out.
>>>
>>> 2. "But for some reason, the keydown event isn't captured, only the 
>>> keyup and keydown events are captured. " - did you mean another event than 
>>> keydown in the first part of that sentence? 
>>>
>>> Maybe we need to not call preventDefault on a previous event for the one 
>>> that is missing - can you look at the stream of incoming events and try 
>>> that?
>>>
>>> On Fri, Aug 28, 2015 at 4:14 AM, awt <[email protected]> wrote:
>>>
>>>> Thanks for the quick fix Alon :) I just have 2 more questions:
>>>>
>>>> 1) I noticed that functions like _memcpy, _malloc, _strlen are also not 
>>>> emterpreted. Will you be fixing this as well?
>>>> 2) Another issue is that the code currently does not post the keypress 
>>>> event over to the worker. After looking at the code, 
>>>>
>>>> ['keydown', 'keyup', 'keypress', 'blur', 
>>>> 'visibilitychange'].forEach(function(event) {
>>>>   document.addEventListener(event, function(event) {
>>>>     worker.postMessage({ target: 'document', event: cloneObject(event) 
>>>> });
>>>>     event.preventDefault();
>>>>   });
>>>> });
>>>>
>>>> I realized that we are capturing keypress events for the document. But 
>>>> for some reason, the keydown event isn't captured, only the keyup and 
>>>> keydown events are captured. This is an issue for me because I need to 
>>>> capture the exact char returned from the key and not just the keycode 
>>>> itself. As of now, there's no way in which I can differentiate between 
>>>> upper and lowercase characters. 
>>>>
>>>> Is there a way in which we can post the charcode over to the worker? I 
>>>> debugged this issue by simply printing out the event type in the code 
>>>> above. Thanks for your help.
>>>>
>>>> On Friday, August 28, 2015 at 2:21:42 AM UTC+8, Alon Zakai wrote:
>>>>>
>>>>> That was a bug - we have a list of functions we avoid interpreting for 
>>>>> performance reasons, but weren't aware of that in another part of the 
>>>>> compiler. This would have been caught but we didn't have an iostream test 
>>>>> during async. Fixed on incoming and added a test.
>>>>>
>>>>> On Thu, Aug 27, 2015 at 4:08 AM, awt <[email protected]> wrote:
>>>>>
>>>>>> Thanks for your reply Alon, I managed to get the mouse callback to 
>>>>>> trigger by doing some debugging. This is my code as of now:
>>>>>>
>>>>>> helloworld.cpp:
>>>>>>
>>>>>> #include <stdio.h>
>>>>>> #include <iostream>
>>>>>> #include <emscripten.h>
>>>>>> #include <html5.h>
>>>>>> using namespace std;
>>>>>>
>>>>>> extern "C" {
>>>>>> EM_BOOL mouse_callback(int eventType, const EmscriptenMouseEvent *e, 
>>>>>> void* userData)
>>>>>> {
>>>>>> cout << "mouse_callback+" << endl;
>>>>>> return 0;
>>>>>> }
>>>>>> }
>>>>>>
>>>>>> void handleMouseEvent()
>>>>>> {
>>>>>> emscripten_sleep_with_yield(100);
>>>>>> }
>>>>>>
>>>>>> int main() {
>>>>>>     cout << "HelloWorld" << endl;
>>>>>>
>>>>>>     //emscripten_set_mousemove_callback("#canvas",0,1, 
>>>>>> mouse_callback);
>>>>>>     emscripten_set_mousedown_callback("#canvas", 0, 1, 
>>>>>> mouse_callback);
>>>>>>
>>>>>>     emscripten_set_main_loop(handleMouseEvent, 0, 0);
>>>>>>     return 0;
>>>>>> }
>>>>>>
>>>>>> My build commands:
>>>>>> emcc helloworld.cpp --proxy-to-worker -s EMTERPRETIFY=1 -s 
>>>>>> EMTERPRETIFY_ASYNC=1 -s NO_EXIT_RUNTIME=1 -s 
>>>>>> EXPORTED_FUNCTIONS="['_mouse_callback', '_main']" -o helloworld.html
>>>>>>
>>>>>> Unfortunately, when I click on the canvas, I see the following abort 
>>>>>> in the console:
>>>>>>
>>>>>> Uncaught abort(-12) at Error
>>>>>>     at jsStackTrace (http://localhost:8000/helloworld.js:1166:13)
>>>>>>     at stackTrace (http://localhost:8000/helloworld.js:1183:22)
>>>>>>     at abort (http://localhost:8000/helloworld.js:24467:44)
>>>>>>     at _strlen (http://localhost:8000/helloworld.js:20487:26)
>>>>>>     at emterpret (http://localhost:8000/helloworld.js:11969:11)
>>>>>>     at emterpret (http://localhost:8000/helloworld.js:11520:4)
>>>>>>     at emterpret (http://localhost:8000/helloworld.js:11520:4)
>>>>>>     at Array._mouse_callback (
>>>>>> http://localhost:8000/helloworld.js:16841:2)
>>>>>>     at dynCall_iiii (http://localhost:8000/helloworld.js:20532:41)
>>>>>>     at Object.Runtime.dynCall (
>>>>>> http://localhost:8000/helloworld.js:280:39)
>>>>>> This error happened during an emterpreter-async save or load of the 
>>>>>> stack. Was there non-emterpreted code on the stack during save (which is 
>>>>>> unallowed)? You may want to adjust EMTERPRETIFY_BLACKLIST, 
>>>>>> EMTERPRETIFY_WHITELIST.
>>>>>> This is what the stack looked like when we tried to save it: 1,Error
>>>>>>     at Object.EmterpreterAsync.handle (
>>>>>> http://localhost:8000/helloworld.js:8152:40)
>>>>>>     at _emscripten_sleep_with_yield (
>>>>>> http://localhost:8000/helloworld.js:8177:24)
>>>>>>     at emterpret (http://localhost:8000/helloworld.js:12550:6)
>>>>>>     at Array.__Z16handleMouseEventv (
>>>>>> http://localhost:8000/helloworld.js:20629:2)
>>>>>>     at dynCall_v (http://localhost:8000/helloworld.js:20670:31)
>>>>>>     at Object.Runtime.dynCall (
>>>>>> http://localhost:8000/helloworld.js:284:39)
>>>>>>     at http://localhost:8000/helloworld.js:6409:21
>>>>>>     at Object.Browser.mainLoop.runIter (
>>>>>> http://localhost:8000/helloworld.js:6471:13)
>>>>>>     at Browser_mainLoop_runner (
>>>>>> http://localhost:8000/helloworld.js:6405:26)
>>>>>>     at http://localhost:8000/helloworld.js:23845:7
>>>>>> abort @ helloworld.js:24473_strlen @ helloworld.js:20487emterpret @ 
>>>>>> helloworld.js:11969emterpret @ helloworld.js:11520emterpret @ 
>>>>>> helloworld.js:11520_mouse_callback @ helloworld.js:16841dynCall_iiii @ 
>>>>>> helloworld.js:20532Runtime.dynCall @ helloworld.js:280handlerFunc @ 
>>>>>> helloworld.js:7301jsEventHandler @ helloworld.js:7204(anonymous 
>>>>>> function) @ 
>>>>>> helloworld.js:23955fireEvent @ helloworld.js:23954onmessage @ 
>>>>>> helloworld.js:24230
>>>>>>
>>>>>> I took a look at the _strlen code and saw the following:
>>>>>>
>>>>>> function _strlen(ptr) {
>>>>>>  ptr = ptr | 0;
>>>>>>  var curr = 0;
>>>>>>  curr = ptr;
>>>>>>  asyncState ? abort(-12) | 0 : 0;
>>>>>>  while (HEAP8[curr >> 0] | 0) {
>>>>>>   curr = curr + 1 | 0;
>>>>>>  }
>>>>>>  return curr - ptr | 0;
>>>>>> }
>>>>>>
>>>>>> I find it strange that _strlen will abort when the program is in an 
>>>>>> async state. From what I understand, all the functions would already 
>>>>>> have 
>>>>>> been emterpreted when I use -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1. 
>>>>>> Is 
>>>>>> my understanding correct or do I have to manually add _strlen to the 
>>>>>> whitelist as well? I am using emsdk 1.34.1.
>>>>>>
>>>>>> On Thursday, August 27, 2015 at 11:11:27 AM UTC+8, Alon Zakai wrote:
>>>>>>>
>>>>>>> Not sure where the problem is (I didn't implement that API myself, 
>>>>>>> not very familiar with the code) but you might take a look at 
>>>>>>> tests/test_html5_mouse.c for example, which tests that API, and is 
>>>>>>> known to 
>>>>>>> work.
>>>>>>>
>>>>>>> On Wed, Aug 26, 2015 at 5:41 PM, awt <[email protected]> wrote:
>>>>>>>
>>>>>>>> Thanks for your reply Alon, are there other APIs that I can use to 
>>>>>>>> capture mouse and keyboard events in Emscripten 
>>>>>>>> besides emscripten_set_click_callback? Or do you think the issue lies 
>>>>>>>> with 
>>>>>>>> my mouse_callback itself?
>>>>>>>>
>>>>>>>> On Thursday, August 27, 2015 at 6:01:35 AM UTC+8, Alon Zakai wrote:
>>>>>>>>>
>>>>>>>>> The mouse_callback doesn't seem to work without --proxy-to-worker 
>>>>>>>>> either, so proxying isn't the issue either. I'm not sure offhand what 
>>>>>>>>> is 
>>>>>>>>> wrong there, but it should be easier to debug without proxying.
>>>>>>>>>
>>>>>>>>> On Wed, Aug 26, 2015 at 2:59 PM, Alon Zakai <[email protected]> 
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Yes, the JS running in the HTML needs a Module object, so that we 
>>>>>>>>>> can find the canvas element to render to, text area to show stdout 
>>>>>>>>>> to, and 
>>>>>>>>>> so forth. If you emit an html file instead of js, that will be 
>>>>>>>>>> emitted for 
>>>>>>>>>> you. Otherwise, you need to create it in the HTML.
>>>>>>>>>>
>>>>>>>>>> It's definitely an error that we fail in this way, though. I 
>>>>>>>>>> fixed this on incoming, we'll show a warning now, and provide some 
>>>>>>>>>> basic 
>>>>>>>>>> Module functionality if one is not defined (writing to console.log 
>>>>>>>>>> for 
>>>>>>>>>> stdout, etc.)
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Tue, Aug 25, 2015 at 11:59 PM, awt <[email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>> Hi,
>>>>>>>>>>>
>>>>>>>>>>> I was trying to generate a javascript output for a simple hello 
>>>>>>>>>>> world program and insert it into my own html file. These are my 
>>>>>>>>>>> build 
>>>>>>>>>>> commands:
>>>>>>>>>>>
>>>>>>>>>>> emcc helloworld.cpp --proxy-to-worker -o helloworld.js
>>>>>>>>>>>
>>>>>>>>>>> This is my helloworld.html file:
>>>>>>>>>>>
>>>>>>>>>>> <html>
>>>>>>>>>>> <header></header>
>>>>>>>>>>> <body>
>>>>>>>>>>> <script src="helloworld.js"></script>
>>>>>>>>>>> </body>
>>>>>>>>>>> </html>
>>>>>>>>>>>
>>>>>>>>>>> This is my cpp file:
>>>>>>>>>>>
>>>>>>>>>>> #include <stdio.h>
>>>>>>>>>>> #include <iostream>
>>>>>>>>>>>
>>>>>>>>>>> using namespace std;
>>>>>>>>>>> int main() {
>>>>>>>>>>>     cout << "HelloWorld" << endl;
>>>>>>>>>>>     return 0;
>>>>>>>>>>> }
>>>>>>>>>>>
>>>>>>>>>>> I get the following error: 
>>>>>>>>>>> Uncaught ReferenceError: Module is not defined
>>>>>>>>>>>
>>>>>>>>>>> at the following line of code in helloworld.js:
>>>>>>>>>>>
>>>>>>>>>>> ['mousedown', 'mouseup', 'mousemove', 'DOMMouseScroll', 
>>>>>>>>>>> 'mousewheel', 'mouseout'].forEach(function(event) {
>>>>>>>>>>>   Module.canvas.addEventListener(event, function(event) {
>>>>>>>>>>>     worker.postMessage({ target: 'canvas', event: 
>>>>>>>>>>> cloneObject(event) });
>>>>>>>>>>>     event.preventDefault();
>>>>>>>>>>>   }, true);
>>>>>>>>>>>
>>>>>>>>>>> Do I need to manually declare the Module object in 
>>>>>>>>>>> helloworld.html? Or should I just include helloworld.worker.js in 
>>>>>>>>>>> helloworld.html directly?
>>>>>>>>>>>
>>>>>>>>>>> -- 
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>>>>>>>>>>> it, send an email to 
>>>>>>>>>>> [email protected].
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>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>> -- 
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>>>>>>>>
>>>>>>>
>>>>>>> -- 
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>>>>>>
>>>>>
>>>>> -- 
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>>>>
>>>
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>
>

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