Nevermind! I found my issue. It was just a simple problem of circular 
dependencies. Using -Wl,--start-group <libraries...> -Wl,--end-group fixed 
it.

If only I remembered that catch before! sigh

Sorry for the noise!


On Friday, August 28, 2015 at 10:04:33 AM UTC-4, Robert Goulet wrote:
>
> Before I go, a few questions about symbols visibility...
>
> Does the compiler flags -fvisibility=hidden -fvisibility-inlines-hidden 
> have any effect?
> Does the __attribute__(visibility(...)) have any effect?
>
> I am wondering because at link time I get a list of undefined symbols, and 
> I verified with llvm-nm that the symbols are present in the library, such 
> as :
>
> T _ZN5physx26PxSceneLimitsGeneratedInfoC1Ev
>
> Yet Emscripted complains it can't find it :
>
> warning: unresolved symbol: _ZN5physx26PxSceneLimitsGeneratedInfoC1Ev
>
> I also verified I properly link with the library :
>
> DEBUG    root: linking: ['CMakeFiles/main_webgl.dir/main.cpp.o', 
> '../lib/libapplication.a', '../lib/libengine.a', '../lib/libfoundation.a', 
> '../lib/li
> bgame.a', '../lib/libphysx_cct.a', '../lib/libgl_render_device.a', 
> 'D:/dev/project/lib/physx-3.3.3-webgl-r1/Lib/libPhysX3CHECKED.a', 
> 'D:/dev/project
> /lib/physx-3.3.3-webgl-r1/Lib/libPhysX3CommonCHECKED.a', 
> 'D:/dev/project/lib/physx-3.3.3-webgl-r1/Lib/libPhysX3ExtensionsCHECKED.a', 
> 'D:/dev/project
> /lib/physx-3.3.3-webgl-r1/Lib/libPhysX3VehicleCHECKED.a', 
> 'D:/dev/project/lib/physx-3.3.3-webgl-r1/Lib/libPhysXVisualDebuggerSDKCHECKED.a',
>  
> 'D:/dev/s
> tingray/lib/physx-3.3.3-webgl-r1/Lib/libPxTaskCHECKED.a', 
> 'D:/dev/project/lib/physx-3.3.3-webgl-r1/Lib/libLowLevelCHECKED.a', 
> 'D:/dev/project/lib/ph
> ysx-3.3.3-webgl-r1/Lib/libLowLevelClothCHECKED.a', 
> 'D:/dev/project/lib/physx-3.3.3-webgl-r1/Lib/libSceneQueryCHECKED.a', 
> 'D:/dev/project/lib/physx-3
> .3.3-webgl-r1/Lib/libSimulationControllerCHECKED.a', 
> 'D:/dev/project/lib/physx-3.3.3-webgl-r1/Lib/libPvdRuntimeCHECKED.a', 
> 'D:/dev/project/lib/physx
> -3.3.3-webgl-r1/Lib/libPhysXProfileSDKCHECKED.a', '../lib/liblua.a', 
> 'D:/dev/project/lib/emscripten-1.34.6-r0/.emscripten_cache\\libcxxabi.bc', 
> 'D:/d
> ev/project/lib/emscripten-1.34.6-r0/.emscripten_cache\\gl.bc', 
> 'D:/dev/project/lib/emscripten-1.34.6-r0/.emscripten_cache\\libc-mt.bc', 
> 'D:/dev/stin
> gray/lib/emscripten-1.34.6-r0/.emscripten_cache\\pthreads.bc', 
> 'D:/dev/project/lib/emscripten-1.34.6-r0/.emscripten_cache\\dlmalloc_threadsafe.bc',
>  
> '
>
> D:/dev/project/lib/emscripten-1.34.6-r0/.emscripten_cache\\libcxx_noexcept.a']
> ...
> DEBUG    root: considering archive 
> D:\dev\project\lib\physx-3.3.3\Lib\libPhysX3CHECKED.a
> DEBUG    root: done running loop of archive 
> D:\dev\project\lib\physx-3.3.3\Lib\libPhysX3CHECKED.a
> ...
>
> I don't see any specific information at link time with EMCC_DEBUG=1 
> regarding this symbol. Doesn't look like it's getting discarded (or if it 
> is, there's no message about it).
>
> What could be wrong? We are using the CMake toolchain file provided with 
> Emscripten to build everything.
> Why is Emscripten not able to find these symbols, even thought we clearly 
> see them in the library?
>
> Thank you!
>

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