I think we could use custom HTML/CSS to do this. Set the visible property
to false on the canvas, and so forth. Perhaps we could hook that into
GLFW_VISIBLE?

On Fri, Apr 8, 2016 at 8:35 AM, Robert Goulet <[email protected]>
wrote:

> Is it possible to create the WebGL canvas initially hidden and show it
> later when its appropriate? For example, we would like to keep it hidden
> until all graphic resources are done loading, then show it. If yes, how to
> do it?
>
> Also, looks like the current Emscripten GLFW implementation does not
> support the GLFW_VISIBLE window hint. I could try to fix it if I knew how
> to create hidden canvas.
>
> Thanks!
>
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