Hi, I am trying to grab HTML5 video/webcam frames into a WebGL texture.
Old threads demonstrate that it is straightforward to do it in pure JS : * https://github.com/kripken/emscripten/issues/1434#issuecomment-48155712 * https://groups.google.com/forum/#!searchin/emscripten-discuss/video|sort:relevance/emscripten-discuss/eKNQofq-d0E/V2sok6GoQUMJ I my case, the WebGL context is created using native OpenGLES 2.0 API and i have an embedded JS library which is responsible of all getUserMedia stuff. Therefore i need to retrieve the current WebGLRenderingContext object from my JS library code to be able to call texImage2D with video element as pixel source. After some researches, i was not able to find out how to do it :( Does anyone has insights about how to retrieve the current WebGLRenderingContext from JS ? Regards, Harold -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
