Look in src/library_gl.js (makeContextCurrent), I believe the GL context is stored in Module.ctx.
On Thu, Sep 1, 2016 at 2:24 AM, Harold Comere <[email protected]> wrote: > Hi, > > I am trying to grab HTML5 video/webcam frames into a WebGL texture. > > Old threads demonstrate that it is straightforward to do it in pure JS : > > * https://github.com/kripken/emscripten/issues/1434#issuecomment-48155712 > * https://groups.google.com/forum/#!searchin/emscripten- > discuss/video|sort:relevance/emscripten-discuss/eKNQofq-d0E/V2sok6GoQUMJ > > I my case, the WebGL context is created using native OpenGLES 2.0 API and > i have an embedded JS library which is responsible of all getUserMedia > stuff. > Therefore i need to retrieve the current WebGLRenderingContext object from > my JS library code to be able to call texImage2D with video element as > pixel source. > > After some researches, i was not able to find out how to do it :( > > Does anyone has insights about how to retrieve the current > WebGLRenderingContext from JS ? > > Regards, > Harold > > > > > > -- > You received this message because you are subscribed to the Google Groups > "emscripten-discuss" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
