You can look at src/library_sdl.js and glfw, glut, etc. to see how to set up the canvas and context and so forth. Compiling one of the simple tests in test/, like tests/sdl_canvas.c, and looking in the generated JS, might be helpful too.
On Mon, Oct 31, 2016 at 2:23 PM, Heero Yui <[email protected]> wrote: > Hello, > > I write an openGL framework (http://github.com/atria-soft/game), that > bind directly the low level interface graphic (like the SDL). Then It is > possible to directly bing the WebGL view without using SDL or X11 ? > > if it is possible, some sample code???? > > Thank you. > > -- > You received this message because you are subscribed to the Google Groups > "emscripten-discuss" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
