If I well understand the mecanims, The code is interpreted by clang that generate a js file. all the SDL binding is done in native JS and not in a wrapper in C. then use SDL or an other does not real change performance ?
Le mercredi 2 novembre 2016 08:29:03 UTC+1, Heero Yui a écrit : > > Thank, you I will try this .... > > Le mercredi 2 novembre 2016 00:28:29 UTC+1, Alon Zakai a écrit : >> >> You can look at src/library_sdl.js and glfw, glut, etc. to see how to set >> up the canvas and context and so forth. Compiling one of the simple tests >> in test/, like tests/sdl_canvas.c, and looking in the generated JS, might >> be helpful too. >> >> On Mon, Oct 31, 2016 at 2:23 PM, Heero Yui <[email protected]> wrote: >> >>> Hello, >>> >>> I write an openGL framework (http://github.com/atria-soft/game), that >>> bind directly the low level interface graphic (like the SDL). Then It is >>> possible to directly bing the WebGL view without using SDL or X11 ? >>> >>> if it is possible, some sample code???? >>> >>> Thank you. >>> >>> -- >>> You received this message because you are subscribed to the Google >>> Groups "emscripten-discuss" group. >>> To unsubscribe from this group and stop receiving emails from it, send >>> an email to [email protected]. >>> For more options, visit https://groups.google.com/d/optout. >>> >> >> -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
