Hmm I'm already seeing an interesting problem, only in Chrome, and only in 
the WASM version (not asm.js, and not in FF):

On the KC85/4, in the game Pengo, the time (ZEIT) and Life counter (LEBEN) 
is broken, there should be numbers. And when killing a monster the game 
freezes. How strange, I would expect that the emulator would be completely 
broken and not show such subtile errors in an emulated game...

<https://lh3.googleusercontent.com/-9pp75dl7QEE/WG6dDw7-sFI/AAAAAAAAEdI/re5R20YBOxkOpOErxcDaAeheNR1l_dhegCLcB/s1600/Screen%2BShot%2B2017-01-05%2Bat%2B20.17.18.png>


I'll try to investigate this on the weekend and write tickets, no idea yet 
if this can be reduced to the simple testcase though :/


-Floh.

Am Donnerstag, 5. Januar 2017 20:10:19 UTC+1 schrieb Floh:
>
> Hi,
>
> I have uploaded a WebAssembly version of my 8-bit emulator, next to the 
> asm.js version. Might be useful for testing WASM vs asm.js (behaviour 
> should be exactly the same):
>
> http://floooh.github.io/virtualkc/index_wasm.html
>
> It needs Chrome Canary or Firefox Nightly and WASM enabled, there is no 
> error handling yet, if something goes wrong, just a blank page will show 
> (check the JS console to see the error messages), otherwise a KC85/3 should 
> boot up (white text on blue background). 
>
> Click on the small 'UI' button or press Tab to show the overlay UI, you 
> can boot into different computer systems there (most of the interesting 
> East German Z80 homecomputers, plus ZX Spectrum and some CPC models).
>
> The asm.js version for comparison is here:
>
> http://floooh.github.io/virtualkc/index.html
>
> Enjoy! :)
> -Floh.
>
> PS: I noticed yesterday that some older NVIDIA cards currently fall back 
> to the WebGL software renderer. If the emulator is very slow it's most 
> likely this.
>
>

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