The various flags mentioned here might help,

https://github.com/kripken/emscripten/wiki/WebAssembly#debugging

If one of those affects the chrome bug, it might help narrow it down, the
diff might be as good as a reduced testcase.

On Thu, Jan 5, 2017 at 11:25 AM, Floh <[email protected]> wrote:

> Hmm I'm already seeing an interesting problem, only in Chrome, and only in
> the WASM version (not asm.js, and not in FF):
>
> On the KC85/4, in the game Pengo, the time (ZEIT) and Life counter (LEBEN)
> is broken, there should be numbers. And when killing a monster the game
> freezes. How strange, I would expect that the emulator would be completely
> broken and not show such subtile errors in an emulated game...
>
>
> <https://lh3.googleusercontent.com/-9pp75dl7QEE/WG6dDw7-sFI/AAAAAAAAEdI/re5R20YBOxkOpOErxcDaAeheNR1l_dhegCLcB/s1600/Screen%2BShot%2B2017-01-05%2Bat%2B20.17.18.png>
>
>
> I'll try to investigate this on the weekend and write tickets, no idea yet
> if this can be reduced to the simple testcase though :/
>
>
> -Floh.
>
> Am Donnerstag, 5. Januar 2017 20:10:19 UTC+1 schrieb Floh:
>>
>> Hi,
>>
>> I have uploaded a WebAssembly version of my 8-bit emulator, next to the
>> asm.js version. Might be useful for testing WASM vs asm.js (behaviour
>> should be exactly the same):
>>
>> http://floooh.github.io/virtualkc/index_wasm.html
>>
>> It needs Chrome Canary or Firefox Nightly and WASM enabled, there is no
>> error handling yet, if something goes wrong, just a blank page will show
>> (check the JS console to see the error messages), otherwise a KC85/3 should
>> boot up (white text on blue background).
>>
>> Click on the small 'UI' button or press Tab to show the overlay UI, you
>> can boot into different computer systems there (most of the interesting
>> East German Z80 homecomputers, plus ZX Spectrum and some CPC models).
>>
>> The asm.js version for comparison is here:
>>
>> http://floooh.github.io/virtualkc/index.html
>>
>> Enjoy! :)
>> -Floh.
>>
>> PS: I noticed yesterday that some older NVIDIA cards currently fall back
>> to the WebGL software renderer. If the emulator is very slow it's most
>> likely this.
>>
>> --
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