I think I need to re-frame my question, and explain my workflow.
I need a way to supply a file system to a emscripten-built game that has
been located in a name space other than 'Module'
I have tried it many different ways, and they always end up with the same
problem: the preamble from the file_packager.py ends up
negating my efforts to modularize the game.
For example:
I build the game using
<emccc> .... -s EXPORT_NAME=\"Module_Game\" ---preload
'/somelocalpath/gameassets@/' --o game.js
this creates two files:
game.js - preamble FS + preamble
EMSCRIPTEN + game code
gameassets.data - data file for my FS.
inside my html/JS page I will load the game
.
.
var Module_Game = {};
.
.
_Module.memoryInitializerPrefixURL = "./" + name + "/"; // I
am locating the game code in a subfolder off this location of the root
document page.
$.getScript( "./" + name + "/game.js", function(v)
{
// do something
}
The PROBLEM when I tried to use some module name OTHER than 'Module' is
seen in the game.js file
"
var Module;
if (typeof Module === 'undefined') Module = {}; // Since
I ( hosting web page ) didn't define 'Module' this bit of code will now
assign it {}
< preamble code for the File system >
var Module;
if (!Module) Module = (typeof Module_Game !== 'undefined' ? Module_Game :
null) || {};
// Since (!Module) is false because the above code, the following
will not be setting up the 'Module_Game' object. I am hosed!
< preamble code for the Game >
I can hand edit this file and fix up the FS check on the 'Module' to fix my
problem, but it would seem that my needs are fairly mainstream and I am
hoping that I am just missing something.
Thanks for your consideration.
Regards,
Joe
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