Hello everyone, I am a bit lost at the moment regarding the correct way to really fully strip all symbol information for the final resulting .js plus .wasm library. In my C++ project I set all the needed flags in cmake for the first "compilation from C++ to LLVM bitcode" step, including -O3 -fvisibility=hidden -fvisibility-inlines-hidden -DNDEBUG, I also try to strip symbols on linking. In the second "compilation from bitcode to WASM" step I also set all the related flags that I could find like -O3 --llvm-lto 3 --llvm-opts "['-O3']".
In the resulting .js file however I noticed that there are many __GLOBAL__sub_I_ExampleClassNameHere_cpp variables (which are then used inside __ATINIT__ for global initialization). This exposes all the names of my library's classes. Trying to use the EVAL_CTORS=1 flags doesn't work as it cannot eval some of the functions: DEBUG:root:trying to eval __GLOBAL__I_000101 ...stopping since could not eval: call import: env.invoke_i Is there some flag or setting I forgot in either of the compilation steps to be able to correctly strip/hide symbols for these remaining global initializers and not expose the internals of my original C++ library? It's ok for all of these to be called but I would like to have masked/obfuscated/minified names for them... Thanks in advance for the help. -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to emscripten-discuss+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.