Strange, this (setting Module.canvas and Module.useWebGL) shouldn't be
necessary.
However there have been recent changes how the canvas name is resolved
(e.g. it is no longer valid to use a zero), maybe this is an unintended
side effect, or not all places have been fixed yet.
To be clear:
emscripten_webgl_create_context(0, ...)
...is no longer allowed to lookup the canvas from Module.canvas, there must
now be a canvas identifier, for instance:
emscripten_webgl_create_context("canvas", ...)
...to lookup the canvas element by id.
Cheers,
-Floh.
On Thursday, 7 March 2019 21:41:19 UTC+1, Connor wrote:
>
> In case anyone is having problems getting this working (like me the past
> day),
>
> don't forget to add
>
> <script>
> var Module = {
> canvas: document.getElementById('canvas'),
> useWebGL: true // Don't forget to add this
> };
> </script>
>
> I hope that helps someone!
>
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