hi caiiiycuk I have the same question with iphone/ipad Do you fix the question? 在 2018年7月31日星期二 UTC+8下午9:03:19,caiiiycuk写道: > > After playing a lot with memory, I almost sure that problem is not > related to TOTAL_MEMORY. Even with 16Mb I have this bug sometimes. I > believe that it is related to > https://github.com/kripken/emscripten/issues/6042. From time to time > I've have this error: > 12381ms | exception thrown: Error: Out of bounds memory access > (evaluating 'Module["asm"]["_main"].apply(null, > arguments)'),<?>.wasm-function[__ZN4game18Scene_SplashScreen4initEv]@[wasm > code] > <?>.wasm-function[__ZN4game18Scene_SplashScreen6createEv]@[wasm code] > <?>.wasm-function[__ZN4game5CMain4initEv]@[wasm code] > <?>.wasm-function[__ZN4game11AppDelegate29applicationDidFinishLaunchingEv]@[wasm > > > code] > <?>.wasm-function[__ZN7cocos2d11Application3runEv]@[wasm code] > <?>.wasm-function[_main]@[wasm code] > wasm-stub@[wasm code] > _main@[native code] > > callMain > http://192.168.1.37/gamepix-loader.js:456:30 > fn@http://192.168.1.37/gamepix-loader.js:465:32 > > This happens only on ios, and only on mobile. Asm.js works fine. > I think to add ios into blacklist for wasm, because this bug is > completely random. Test from Brion > (https://github.com/brion/min-wasm-fail/blob/master/min-wasm-fail.js) > always succeed. > вт, 31 июл. 2018 г. в 3:57, Alon Zakai <[email protected] <javascript:>>: > > > > How big is TOTAL_MEMORY in this project? It could be either the binary > size itself, or the memory size, that it doesn't have enough memory for. > > > > On Mon, Jul 30, 2018 at 10:22 AM, Александр Гурьянов <[email protected] > <javascript:>> wrote: > >> > >> failed to asynchronously prepare wasm: Error: Out of executable memory > >> in function at index 11802 > >> [native code]:1 Unhandled Promise Rejection: Error: Out of executable > >> memory in function at index 11802(anonymous function) @ [native > >> code]:1promiseReactionJob @ [native code]:1 > >> пн, 30 июл. 2018 г. в 13:07, Александр Гурьянов <[email protected] > <javascript:>>: > >> > > >> > Hi guys. I faced this problem "failed to asynchronously prepare wasm: > >> > Error: Out of executable memory" with one of my project. > >> > > >> > wasm binary size is 5.1 Mb > >> > > >> > This error present on iphone 8, both in Chrome and Safari. This error > >> > is not stable, it is happen ~one time in five runs. And I just reload > >> > the page and game start working. > >> > > >> > This error occurs before 'onRutimeInitialized' is called. I use > >> > ArrayBuffer as wasmBinary, because I can't change mime type to > >> > application/wasm on my backend. > >> > > >> > Asm.js version works fine. > >> > > >> > I will try to reduce size of wasm binary, but it does not looks very > >> > big for me. Any ideas? > >> > > >> > Thanks. > >> > >> -- > >> You received this message because you are subscribed to the Google > Groups "emscripten-discuss" group. > >> To unsubscribe from this group and stop receiving emails from it, send > an email to [email protected] <javascript:>. > > >> For more options, visit https://groups.google.com/d/optout. > > > > > > -- > > You received this message because you are subscribed to the Google > Groups "emscripten-discuss" group. > > To unsubscribe from this group and stop receiving emails from it, send > an email to [email protected] <javascript:>. > > > For more options, visit https://groups.google.com/d/optout. >
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