If "audio issue" means that there simply is no audio, than the issue might be that the audio playback is blocked by browsers (at least Chrome is quite aggressive about this, with the original intent to block autoplaying videos and audio streams).
In Chrome you should see a message like this in the Javascript console: cpc.js:53 The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://goo.gl/7K7WLu In my own WebAudio wrapper lib I'm using this "hack", which resumes the audio context on the first mouse, touch or key event: https://github.com/floooh/sokol/blob/d86d96625d6be0171c99909187e041ae699dbbf0/sokol_audio.h#L1333-L1343 Cheers, -Floh. On Monday, 16 December 2019 21:18:15 UTC+1, Alex St. Louis wrote: > > So using an old build of the Emscripten port of ScummVM (Done by Jukka > Jylanki) managed to get a few games running: > > Spy Fox > Pajama Sam > Curse of Monkey Island (demo) > > All of them worked great, except for Curse of Monkey Island, which seems > to have audio issues. Upon investigation, it seems like a custom audio > engine called iMuse is used in this game. Either that, or the underlying > audio API used in this old version of Emscripten could be causing the > issue. Does anyone have any thoughts on this? > > Thanks! > > https://github.com/juj/emscripten-scummvm > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/emscripten-discuss/7c19b77a-0ccb-4caa-b019-9ada7edd88a7%40googlegroups.com.
