Blitting only works in WebGL2 link with -s MAX_WEBGL_VERSION=2 (or -s USE_WEBGL2=1 on older emscripten versions). Also make sure that you use WebGL2 contexts in your web app.
On Sun, 9 Feb 2020 at 22:31, Tim Luther Lewis <[email protected]> wrote: > Hi, > I'm porting my engine to WASM and it's all going well so far but I've > hit a snag with this. I'm linking with -s FULL_ES2=1 -s FULL_ES3=1 but it > still gives me 'missing function: glBlitFramebuffer' whenever I call it. > I noticed there was a discussion about this function on github back in > February 2019 (https://github.com/emscripten-core/emscripten/pull/7588). > Does anybody know if it's broken or perhaps I've missed something vital? > > Thanks in advance, > Tim. > > -- > You received this message because you are subscribed to the Google Groups > "emscripten-discuss" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/emscripten-discuss/3783efb2-676e-4375-9b6b-b8a0b55df58f%40googlegroups.com > <https://groups.google.com/d/msgid/emscripten-discuss/3783efb2-676e-4375-9b6b-b8a0b55df58f%40googlegroups.com?utm_medium=email&utm_source=footer> > . > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/emscripten-discuss/CA%2B_KjGbgG4KKOMJO3_c-GJQeA_CuTdiY00OBvxBizBdmWsPPyA%40mail.gmail.com.
